]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/campaign_file.qc
Merge branch 'master' into martin-t/globals
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / campaign_file.qc
index 69dbb0b1d3af124d6900d59381e6f67919f31036..4f099b53301010a383b9efaa5a27d9e2e5ceebaf 100644 (file)
@@ -1,8 +1,7 @@
+#include "campaign_file.qh"
 #if defined(CSQC)
 #elif defined(MENUQC)
 #elif defined(SVQC)
-       #include "../dpdefs/progsdefs.qh"
-    #include "../dpdefs/dpextensions.qh"
     #include "util.qh"
     #include "campaign_common.qh"
 #endif
@@ -53,8 +52,6 @@ float CampaignFile_Load(int offset, float n)
                a = ""; \
        else \
                ++i
-// What you're seeing here is what people will do when your compiler supports
-// C-style macros but no line continuations.
 
                                i = -1; // starts at -1 so I don't need postincrement; that is, i points to BEFORE the current arg!
                                CAMPAIGN_GETARG; campaign_gametype[campaign_entries] = strzone(a);
@@ -89,17 +86,15 @@ void CampaignFile_Unload()
 {
        if(campaign_title)
        {
-               strunzone(campaign_title);
-               int i;
-               for(i = 0; i < campaign_entries; ++i)
+               strfree(campaign_title);
+               for(int i = 0; i < campaign_entries; ++i)
                {
-                       strunzone(campaign_gametype[i]);
-                       strunzone(campaign_mapname[i]);
-                       strunzone(campaign_mutators[i]);
-                       strunzone(campaign_shortdesc[i]);
-                       strunzone(campaign_longdesc[i]);
+                       strfree(campaign_gametype[i]);
+                       strfree(campaign_mapname[i]);
+                       strfree(campaign_mutators[i]);
+                       strfree(campaign_shortdesc[i]);
+                       strfree(campaign_longdesc[i]);
                }
                campaign_entries = 0;
-               campaign_title = string_null;
        }
 }