const float TE_CSQC_VOTERESET = 109;
const float TE_CSQC_ANNOUNCE = 110;
const float TE_CSQC_TARGET_MUSIC = 111;
+const float TE_CSQC_NOTIFY = 112;
const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder
const float RACE_NET_CHECKPOINT_CLEAR = 1;
const float RACE_NET_SERVER_STATUS = 12;
const float RANKINGS_CNT = 15;
+const float CSQC_KILLNOTIFY = 0;
+const float CSQC_CENTERPRINT = 1;
+
const float ENT_CLIENT = 0;
const float ENT_CLIENT_DEAD = 1;
const float ENT_CLIENT_ENTCS = 2;
const float HUD_SPIDERBOT = 10;
const float HUD_WAKIZASHI = 11;
const float HUD_RAPTOR = 12;
+const vector eX = '1 0 0';
+const vector eY = '0 1 0';
+const vector eZ = '0 0 1';
const float STAT_VEHICLESTAT_HEALTH = 60;
const float STAT_VEHICLESTAT_SHIELD = 61;
float DEATH_WAKIROCKET = 10041;
float DEATH_WAKIBLOWUP = 10042;
+float DEATH_WEAPON = 10100;
+
float DEATH_CUSTOM = 10300;
float MAX_SHOT_DISTANCE = 32768;
+// CSQC centerprint/notify message types
+float MSG_SUICIDE = 0;
+float MSG_KILL = 1;
+float MSG_SPREE = 2;
+float MSG_KILL_ACTION = 3;
+float MSG_KILL_ACTION_SPREE = 4;
+
+float KILL_TEAM = 0;
+float KILL_TEAM_SPREE = 1;
+float KILL_FIRST_BLOOD = 2;
+float KILL_FIRST_VICTIM = 3;
+float KILL_TYPEFRAG = 4;
+float KILL_TYPEFRAGGED = 5;
+float KILL_FRAG = 6;
+float KILL_FRAGGED = 7;
+float KILL_SPREE = 8;
+float KILL_END_SPREE = 9;
+float KILL_SPREE_3 = 10;
+float KILL_SPREE_5 = 11;
+float KILL_SPREE_10 = 12;
+float KILL_SPREE_15 = 13;
+float KILL_SPREE_20 = 14;
+float KILL_SPREE_25 = 15;
+float KILL_SPREE_30 = 16;
+
// weapon requests
float WR_SETUP = 1; // (SVQC) setup weapon data
float WR_THINK = 2; // (SVQC) logic to run every frame