const float TE_CSQC_VOTE = 108;
const float TE_CSQC_VOTERESET = 109;
const float TE_CSQC_ANNOUNCE = 110;
+const float TE_CSQC_TARGET_MUSIC = 111;
const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder
const float RACE_NET_CHECKPOINT_CLEAR = 1;
const float ENT_CLIENT_TUBANOTE = 23;
const float ENT_CLIENT_WARPZONE = 24;
const float ENT_CLIENT_WARPZONE_CAMERA = 25;
+const float ENT_CLIENT_TRIGGER_MUSIC = 26;
const float ENT_CLIENT_TURRET = 40;
// on world: UNUSED
// on players: voice VOICE
// on entities: ambient AMBIENT
- // on csqc: UNUSED
+ // on csqc: background music BGM
float CHAN_TRIGGER = 3; // Triggers/Items
// on world: UNUSED
// on players: item pickup ITEMS