]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/constants.qh
Merge branch 'master' into terencehill/quickmenu
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / constants.qh
index e70a83c391d7b992ce0091e91efc89504fa31c4d..4bbf76f6bda41f89fe979115e4aba3442c8bf071 100644 (file)
@@ -515,42 +515,44 @@ float WR_SWITCHABLE       = 12; // (CSQC) impact effect
 float WR_PLAYERDEATH    = 13; // (SVQC) does not need to do anything
 float WR_GONETHINK     = 14; // (SVQC) logic to run every frame, also if no longer having the weapon as long as the switch away has not been performed
 
-float HUD_PANEL_WEAPONS                = 0;
-float HUD_PANEL_AMMO           = 1;
-float HUD_PANEL_POWERUPS       = 2;
-float HUD_PANEL_HEALTHARMOR    = 3;
-float HUD_PANEL_NOTIFY         = 4;
-float HUD_PANEL_TIMER          = 5;
-float HUD_PANEL_RADAR          = 6;
-float HUD_PANEL_SCORE          = 7;
-float HUD_PANEL_RACETIMER      = 8;
-float HUD_PANEL_VOTE           = 9;
-float HUD_PANEL_MODICONS       = 10;
-float HUD_PANEL_PRESSEDKEYS    = 11;
-float HUD_PANEL_CHAT           = 12;
-float HUD_PANEL_ENGINEINFO     = 13;
+float HUD_PANEL_WEAPONS                        = 0;
+float HUD_PANEL_AMMO                   = 1;
+float HUD_PANEL_POWERUPS               = 2;
+float HUD_PANEL_HEALTHARMOR            = 3;
+float HUD_PANEL_NOTIFY                 = 4;
+float HUD_PANEL_TIMER                  = 5;
+float HUD_PANEL_RADAR                  = 6;
+float HUD_PANEL_SCORE                  = 7;
+float HUD_PANEL_RACETIMER              = 8;
+float HUD_PANEL_VOTE                   = 9;
+float HUD_PANEL_MODICONS               = 10;
+float HUD_PANEL_PRESSEDKEYS            = 11;
+float HUD_PANEL_CHAT                   = 12;
+float HUD_PANEL_ENGINEINFO             = 13;
 float HUD_PANEL_INFOMESSAGES   = 14;
-float HUD_PANEL_PHYSICS        = 15;
-float HUD_PANEL_CENTERPRINT    = 16;
-float HUD_PANEL_NUM            = 17; // always last panel id + 1, please increment when adding a new panel
-
-string HUD_PANELNAME_WEAPONS           = "weapons";
-string HUD_PANELNAME_AMMO              = "ammo";
-string HUD_PANELNAME_POWERUPS          = "powerups";
-string HUD_PANELNAME_HEALTHARMOR       = "healtharmor";
-string HUD_PANELNAME_NOTIFY            = "notify";
-string HUD_PANELNAME_TIMER             = "timer";
-string HUD_PANELNAME_RADAR             = "radar";
-string HUD_PANELNAME_SCORE             = "score";
-string HUD_PANELNAME_RACETIMER         = "racetimer";
-string HUD_PANELNAME_VOTE              = "vote";
-string HUD_PANELNAME_MODICONS          = "modicons";
-string HUD_PANELNAME_PRESSEDKEYS       = "pressedkeys";
-string HUD_PANELNAME_CHAT              = "chat";
-string HUD_PANELNAME_ENGINEINFO                = "engineinfo";
+float HUD_PANEL_PHYSICS                        = 15;
+float HUD_PANEL_CENTERPRINT            = 16;
+float HUD_PANEL_QUICKMENU              = 17;
+float HUD_PANEL_NUM                            = 18; // always last panel id + 1, please increment when adding a new panel
+
+string HUD_PANELNAME_WEAPONS           = "weapons";
+string HUD_PANELNAME_AMMO                      = "ammo";
+string HUD_PANELNAME_POWERUPS          = "powerups";
+string HUD_PANELNAME_HEALTHARMOR       = "healtharmor";
+string HUD_PANELNAME_NOTIFY                    = "notify";
+string HUD_PANELNAME_TIMER                     = "timer";
+string HUD_PANELNAME_RADAR                     = "radar";
+string HUD_PANELNAME_SCORE                     = "score";
+string HUD_PANELNAME_RACETIMER         = "racetimer";
+string HUD_PANELNAME_VOTE                      = "vote";
+string HUD_PANELNAME_MODICONS          = "modicons";
+string HUD_PANELNAME_PRESSEDKEYS       = "pressedkeys";
+string HUD_PANELNAME_CHAT                      = "chat";
+string HUD_PANELNAME_ENGINEINFO                = "engineinfo";
 string HUD_PANELNAME_INFOMESSAGES      = "infomessages";
-string HUD_PANELNAME_PHYSICS   = "physics";
+string HUD_PANELNAME_PHYSICS           = "physics";
 string HUD_PANELNAME_CENTERPRINT       = "centerprint";
+string HUD_PANELNAME_QUICKMENU         = "quickmenu";
 
 #define SERVERFLAG_ALLOW_FULLBRIGHT 1
 #define SERVERFLAG_TEAMPLAY 2