const float ENT_CLIENT_HOOK = 27;
const float ENT_CLIENT_LGBEAM = 28;
const float ENT_CLIENT_GAUNTLET = 29;
+const float ENT_CLIENT_ACCURACY = 30;
const float ENT_CLIENT_TURRET = 40;
const float STAT_GAMESTARTTIME = 37;
const float STAT_STRENGTH_FINISHED = 38;
const float STAT_INVINCIBLE_FINISHED = 39;
-const float STAT_DAMAGE_HITS = 40; // Used by the weapon stats code, represents the total amount of damage done to other players
-const float STAT_DAMAGE_FIRED = 41;// Used by the weapon stats code, represents the total amount of potential damage fired
const float STAT_PRESSED_KEYS = 42;
const float STAT_ALLOW_OLDNEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config
const float STAT_FUEL = 44;
float MSG_KILL_ACTION = 3;
float MSG_KILL_ACTION_SPREE = 4;
float MSG_INFO = 5;
-
+float MSG_KA = 6;
float MSG_RACE = 10;
float KILL_TEAM_RED = 10301;
float INFO_RETURNFLAG = 10322;
float INFO_CAPTUREFLAG = 10323;
+float KA_PICKUPBALL = 10350;
+float KA_DROPBALL = 10351;
+
float RACE_SERVER_RECORD = 10400;
float RACE_NEW_TIME = 10401;
float RACE_NEW_RANK = 10402;