const float TE_CSQC_WEAPONCOMPLAIN = 113;
const float TE_CSQC_NEX_SCOPE = 116;
const float TE_CSQC_MINELAYER_MAXMINES = 117;
+<<<<<<< HEAD
+const float TE_CSQC_VEHICLESETUP = 119;
+=======
const float TE_CSQC_HAGAR_MAXROCKETS = 118;
+>>>>>>> origin/master
const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder
const float RACE_NET_CHECKPOINT_CLEAR = 1;
const float ENT_CLIENT_WARPZONE_TELEPORTED = 32;
const float ENT_CLIENT_TURRET = 40;
+const float ENT_CLIENT_AUXILIARYXHAIR = 50;
+const float ENT_CLIENT_VEHICLE = 60;
const float SPRITERULE_DEFAULT = 0;
const float SPRITERULE_TEAMPLAY = 1;
const float CTF_STATE_COMMANDER = 3;
const float HUD_NORMAL = 0;
-const float HUD_SPIDERBOT = 10;
-const float HUD_WAKIZASHI = 11;
-const float HUD_RAPTOR = 12;
+const float HUD_VEHICLE_FIRST = 10;
+const float HUD_SPIDERBOT = 10;
+const float HUD_WAKIZASHI = 11;
+const float HUD_RAPTOR = 12;
+const float HUD_BUMBLEBEE = 13;
+const float HUD_VEHICLE_LAST = 13;
+
const vector eX = '1 0 0';
const vector eY = '0 1 0';
const vector eZ = '0 0 1';
const float STAT_FROZEN = 104;
const float STAT_REVIVE_PROGRESS = 105;
+
const float STAT_DOM_TOTAL_PPS = 100;
const float STAT_DOM_PPS_RED = 101;
const float STAT_DOM_PPS_BLUE = 102;
//const float STAT_SPIDERBOT_AIM 53 // compressShotOrigin
//const float STAT_SPIDERBOT_TARGET 54 // compressShotOrigin
-
-
-
// moved that here so the client knows the max.
// # of maps, I'll use arrays for them :P
#define MAPVOTE_COUNT 10
float PROJECTILE_FIREMINE = 22;
float PROJECTILE_BULLET_GLOWING_TRACER = 23;
+float PROJECTILE_RAPTORCANNON = 24;
+float PROJECTILE_RAPTORBOMB = 25;
+float PROJECTILE_RAPTORBOMBLET = 26;
+float PROJECTILE_SPIDERROCKET = 27;
+float PROJECTILE_WAKIROCKET = 28;
+float PROJECTILE_WAKICANNON = 29;
+
float SPECIES_HUMAN = 0;
float SPECIES_ROBOT_SOLID = 1;
float SPECIES_ALIEN = 2;
float DEATH_QUIET = 10021;
float DEATH_HEADSHOT = 10022;
-float DEATH_SBMINIGUN = 10030;
-float DEATH_SBROCKET = 10031;
-float DEATH_SBCRUSH = 10032;
-float DEATH_SBBLOWUP = 10033;
-
-float DEATH_WAKIGUN = 10040;
-float DEATH_WAKIROCKET = 10041;
-float DEATH_WAKIBLOWUP = 10042;
+float DEATH_VHFIRST = 10030;
+float DEATH_VHCRUSH = 10030;
+float DEATH_SBMINIGUN = 10031;
+float DEATH_SBROCKET = 10032;
+float DEATH_SBBLOWUP = 10033;
+float DEATH_WAKIGUN = 10034;
+float DEATH_WAKIROCKET = 10035;
+float DEATH_WAKIBLOWUP = 10036;
+float DEATH_RAPTOR_CANNON = 10037;
+float DEATH_RAPTOR_BOMB = 10038;
+float DEATH_RAPTOR_BOMB_SPLIT = 10039;
+float DEATH_RAPTOR_DEATH = 10040;
+float DEATH_VHLAST = 10040;
+#define DEATH_ISVEHICLE(t) ((t) >= DEATH_VHFIRST && (t) <= DEATH_VHLAST)
float DEATH_GENERIC = 10050;