const float TE_CSQC_VOTE = 108;
const float TE_CSQC_VOTERESET = 109;
const float TE_CSQC_ANNOUNCE = 110;
+const float TE_CSQC_TARGET_MUSIC = 111;
+const float TE_CSQC_NOTIFY = 112;
const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder
const float RACE_NET_CHECKPOINT_CLEAR = 1;
const float RACE_NET_SERVER_STATUS = 12;
const float RANKINGS_CNT = 15;
+const float CSQC_KILLNOTIFY = 0;
+const float CSQC_CENTERPRINT = 1;
+
const float ENT_CLIENT = 0;
const float ENT_CLIENT_DEAD = 1;
const float ENT_CLIENT_ENTCS = 2;
const float ENT_CLIENT_TUBANOTE = 23;
const float ENT_CLIENT_WARPZONE = 24;
const float ENT_CLIENT_WARPZONE_CAMERA = 25;
+const float ENT_CLIENT_TRIGGER_MUSIC = 26;
const float ENT_CLIENT_TURRET = 40;
const float STAT_SHOTORG = 46; // compressShotOrigin
const float STAT_LEADLIMIT = 47;
const float STAT_BULLETS_LOADED = 48;
+
+// see DP source, quakedef.h
+const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
+const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223;
+const float STAT_MOVEVARS_AIRACCEL_QW = 254;
+
const float CTF_STATE_ATTACK = 1;
const float CTF_STATE_DEFEND = 2;
const float CTF_STATE_COMMANDER = 3;
const float HUD_SPIDERBOT = 10;
const float HUD_WAKIZASHI = 11;
const float HUD_RAPTOR = 12;
+const vector eX = '1 0 0';
+const vector eY = '0 1 0';
+const vector eZ = '0 0 1';
const float STAT_VEHICLESTAT_HEALTH = 60;
const float STAT_VEHICLESTAT_SHIELD = 61;
// on world: UNUSED
// on players: voice VOICE
// on entities: ambient AMBIENT
- // on csqc: UNUSED
+ // on csqc: background music BGM
float CHAN_TRIGGER = 3; // Triggers/Items
// on world: UNUSED
// on players: item pickup ITEMS
// this sets sounds and other properties of the projectiles in csqc
float PROJECTILE_ELECTRO = 1;
float PROJECTILE_ROCKET = 2;
+float PROJECTILE_TAG = 3;
float PROJECTILE_BULLET = 4;
float PROJECTILE_CRYLINK = 5;
float PROJECTILE_ELECTRO_BEAM = 6;
float PROJECTILE_GRENADE_BOUNCING = 8;
float PROJECTILE_LASER = 9;
float PROJECTILE_HLAC = 10;
+float PROJECTILE_SEEKER = 11;
+float PROJECTILE_FLAC = 12;
float PROJECTILE_PORTO_RED = 13;
float PROJECTILE_PORTO_BLUE = 14;
float PROJECTILE_HOOKBOMB = 15;