const float TE_CSQC_LIGHTNINGARC = 105;
const float TE_CSQC_TEAMNAGGER = 106;
const float TE_CSQC_PINGPLREPORT = 107;
-const float TE_CSQC_VOTE = 108;
-const float TE_CSQC_VOTERESET = 109;
const float TE_CSQC_ANNOUNCE = 110;
const float TE_CSQC_TARGET_MUSIC = 111;
const float TE_CSQC_NOTIFY = 112;
float CH_INFO = 0; // only on world and csqc
float CH_TRIGGER = 0; // only on players; compat: FALSELY CONTROLLED BY "Info"
float CH_WEAPON_A = 1; // only on players and entities
-float CH_WEAPON_SINGLE = 1; // only on players and entities
+float CH_WEAPON_SINGLE = 5; // only on players and entities
float CH_VOICE = 2; // only on players
float CH_BGM_SINGLE = 2; // only on csqc; compat: FALSELY CONTROLLED BY "Voice"
float CH_AMBIENT = 2; // only on csqc; compat: FALSELY CONTROLLED BY "Voice"
float CH_TRIGGER_SINGLE = 3; // only on players, entities, csqc
+float CH_SHOTS = 4; // only on players, entities, csqc
float CH_SHOTS_SINGLE = 4; // only on players, entities, csqc
float CH_WEAPON_B = 5; // only on players and entities
float CH_PAIN = 6; // only on players and csqc
float CH_BGM_SINGLE = 8;
float CH_AMBIENT = -9;
float CH_TRIGGER_SINGLE = 3;
+float CH_SHOTS = -4;
float CH_SHOTS_SINGLE = 4;
float CH_WEAPON_B = -1;
float CH_PAIN = -6;