const float STAT_LEADLIMIT = 47;
const float STAT_BULLETS_LOADED = 48;
const float STAT_NEX_CHARGE = 49;
+const float STAT_LAST_PICKUP = 50;
+const float STAT_HUD = 51;
// see DP source, quakedef.h
const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
const float CTF_STATE_DEFEND = 2;
const float CTF_STATE_COMMANDER = 3;
-const float STAT_HUD = 50;
const float HUD_NORMAL = 0;
const float HUD_SPIDERBOT = 10;
const float HUD_WAKIZASHI = 11;
const float STAT_VEHICLESTAT_AMMO2 = 65;
const float STAT_VEHICLESTAT_RELOAD2 = 66;
+// mod stats (1xx)
+const float STAT_REDALIVE = 100;
+const float STAT_BLUEALIVE = 101;
+
//const float STAT_SPIDERBOT_AIM 53 // compressShotOrigin
//const float STAT_SPIDERBOT_TARGET 54 // compressShotOrigin
float DEATH_FIRE = 10017;
float DEATH_TURRET = 10020;
float DEATH_QUIET = 10021;
+float DEATH_HEADSHOT = 10022;
float DEATH_SBMINIGUN = 10030;
float DEATH_SBROCKET = 10031;
float RACE_SERVER_RECORD = 10400;
float RACE_NEW_TIME = 10401;
float RACE_NEW_RANK = 10402;
+float RACE_FAIL = 10403;
// weapon requests
float WR_SETUP = 1; // (SVQC) setup weapon data