const float TE_CSQC_LIGHTNINGARC = 105;
const float TE_CSQC_TEAMNAGGER = 106;
const float TE_CSQC_PINGPLREPORT = 107;
-const float TE_CSQC_ANNOUNCE = 110;
-const float TE_CSQC_TARGET_MUSIC = 111;
-const float TE_CSQC_KILLNOTIFY = 112;
-const float TE_CSQC_KILLCENTERPRINT = 113;
-const float TE_CSQC_CENTERPRINT_GENERIC = 114;
-const float TE_CSQC_WEAPONCOMPLAIN = 115;
-const float TE_CSQC_NEX_SCOPE = 116;
-const float TE_CSQC_MINELAYER_MAXMINES = 117;
-const float TE_CSQC_HAGAR_MAXROCKETS = 118;
-const float TE_CSQC_VEHICLESETUP = 119;
-const float TE_CSQC_SVNOTICE = 120;
-const float TE_CSQC_NOTIFICATION = 121;
+const float TE_CSQC_TARGET_MUSIC = 108;
+const float TE_CSQC_WEAPONCOMPLAIN = 109;
+const float TE_CSQC_NEX_SCOPE = 110;
+const float TE_CSQC_MINELAYER_MAXMINES = 111;
+const float TE_CSQC_HAGAR_MAXROCKETS = 112;
+const float TE_CSQC_VEHICLESETUP = 113;
+const float TE_CSQC_SVNOTICE = 114;
const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder
const float RACE_NET_CHECKPOINT_CLEAR = 1;
const float ENT_CLIENT_MODEL = 33;
const float ENT_CLIENT_ITEM = 34;
const float ENT_CLIENT_BUMBLE_RAYGUN = 35;
+const float ENT_CLIENT_NOTIFICATION = 36;
const float ENT_CLIENT_TURRET = 40;
const float ENT_CLIENT_AUXILIARYXHAIR = 50;
const float STAT_SWITCHINGWEAPON = 58;
const float STAT_SUPERWEAPONS_FINISHED = 59;
-// see DP source, quakedef.h
-const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
-const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223;
-const float STAT_MOVEVARS_MAXSPEED = 244;
-const float STAT_MOVEVARS_AIRACCEL_QW = 254;
-
-const float CTF_STATE_ATTACK = 1;
-const float CTF_STATE_DEFEND = 2;
-const float CTF_STATE_COMMANDER = 3;
-
-const float HUD_NORMAL = 0;
-const float HUD_VEHICLE_FIRST = 10;
-const float HUD_SPIDERBOT = 10;
-const float HUD_WAKIZASHI = 11;
-const float HUD_RAPTOR = 12;
-const float HUD_BUMBLEBEE = 13;
-const float HUD_BUMBLEBEE_GUN = 14;
-const float HUD_VEHICLE_LAST = 14;
-
-const vector eX = '1 0 0';
-const vector eY = '0 1 0';
-const vector eZ = '0 0 1';
-
const float STAT_VEHICLESTAT_HEALTH = 60;
const float STAT_VEHICLESTAT_SHIELD = 61;
const float STAT_VEHICLESTAT_ENERGY = 62;
const float STAT_SECRETS_TOTAL = 70;
const float STAT_SECRETS_FOUND = 71;
+const float STAT_RESPAWN_TIME = 72;
+
// mod stats (1xx)
const float STAT_REDALIVE = 100;
const float STAT_BLUEALIVE = 101;
const float STAT_FROZEN = 104;
const float STAT_REVIVE_PROGRESS = 105;
-
+// domination
const float STAT_DOM_TOTAL_PPS = 100;
const float STAT_DOM_PPS_RED = 101;
const float STAT_DOM_PPS_BLUE = 102;
//const float STAT_SPIDERBOT_AIM 53 // compressShotOrigin
//const float STAT_SPIDERBOT_TARGET 54 // compressShotOrigin
+// see DP source, quakedef.h
+const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
+const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223;
+const float STAT_MOVEVARS_MAXSPEED = 244;
+const float STAT_MOVEVARS_AIRACCEL_QW = 254;
+
+const float CTF_STATE_ATTACK = 1;
+const float CTF_STATE_DEFEND = 2;
+const float CTF_STATE_COMMANDER = 3;
+
+const float HUD_NORMAL = 0;
+const float HUD_VEHICLE_FIRST = 10;
+const float HUD_SPIDERBOT = 10;
+const float HUD_WAKIZASHI = 11;
+const float HUD_RAPTOR = 12;
+const float HUD_BUMBLEBEE = 13;
+const float HUD_BUMBLEBEE_GUN = 14;
+const float HUD_VEHICLE_LAST = 14;
+
+const vector eX = '1 0 0';
+const vector eY = '0 1 0';
+const vector eZ = '0 0 1';
+
// moved that here so the client knows the max.
// # of maps, I'll use arrays for them :P
#define MAPVOTE_COUNT 10
float MAX_SHOT_DISTANCE = 32768;
-//centerprint ID list
-float CPID_TEAMCHANGE = 1;
-float CPID_CTF_CAPTURESHIELD = 2;
-float CPID_MINSTA_FINDAMMO = 3;
-float CPID_NIX_WPNCHANGE = 4;
-float CPID_DISCONNECT_IDLING = 5;
-float CPID_ROUND_STARTING = 6;
-float CPID_GAME_STARTING = 7;
-float CPID_TIMEOUT_COUNTDOWN = 8;
-float CPID_MOTD = 9;
-float CPID_KH_MSG = 10;
-float CPID_PREVENT_JOIN = 11;
-
// weapon requests
float WR_SETUP = 1; // (SVQC) setup weapon data
float WR_THINK = 2; // (SVQC) logic to run every frame
float WR_CHECKAMMO2 = 4; // (SVQC) checks ammo for weapon
float WR_AIM = 5; // (SVQC) runs bot aiming code for this weapon
float WR_PRECACHE = 6; // (CSQC and SVQC) precaches models/sounds used by this weapon
-float WR_SUICIDEMESSAGE = 7; // (CSQC) sets w_deathtypestring or leaves it alone (and may inspect w_deathtype for details)
-float WR_KILLMESSAGE = 8; // (CSQC) sets w_deathtypestring or leaves it alone
+float WR_SUICIDEMESSAGE = 7; // (SVQC) notification number for suicide message (may inspect w_deathtype for details)
+float WR_KILLMESSAGE = 8; // (SVQC) notification number for kill message (may inspect w_deathtype for details)
float WR_RELOAD = 9; // (SVQC) does not need to do anything
float WR_RESETPLAYER = 10; // (SVQC) does not need to do anything
float WR_IMPACTEFFECT = 11; // (CSQC) impact effect
float WR_PLAYERDEATH = 13; // (SVQC) does not need to do anything
float WR_GONETHINK = 14; // (SVQC) logic to run every frame, also if no longer having the weapon as long as the switch away has not been performed
-float HUD_PANEL_WEAPONS = 0;
-float HUD_PANEL_AMMO = 1;
-float HUD_PANEL_POWERUPS = 2;
-float HUD_PANEL_HEALTHARMOR = 3;
-float HUD_PANEL_NOTIFY = 4;
-float HUD_PANEL_TIMER = 5;
-float HUD_PANEL_RADAR = 6;
-float HUD_PANEL_SCORE = 7;
-float HUD_PANEL_RACETIMER = 8;
-float HUD_PANEL_VOTE = 9;
-float HUD_PANEL_MODICONS = 10;
-float HUD_PANEL_PRESSEDKEYS = 11;
-float HUD_PANEL_CHAT = 12;
-float HUD_PANEL_ENGINEINFO = 13;
-float HUD_PANEL_INFOMESSAGES = 14;
-float HUD_PANEL_PHYSICS = 15;
-float HUD_PANEL_CENTERPRINT = 16;
-float HUD_PANEL_NUM = 17; // always last panel id + 1, please increment when adding a new panel
-
-string HUD_PANELNAME_WEAPONS = "weapons";
-string HUD_PANELNAME_AMMO = "ammo";
-string HUD_PANELNAME_POWERUPS = "powerups";
-string HUD_PANELNAME_HEALTHARMOR = "healtharmor";
-string HUD_PANELNAME_NOTIFY = "notify";
-string HUD_PANELNAME_TIMER = "timer";
-string HUD_PANELNAME_RADAR = "radar";
-string HUD_PANELNAME_SCORE = "score";
-string HUD_PANELNAME_RACETIMER = "racetimer";
-string HUD_PANELNAME_VOTE = "vote";
-string HUD_PANELNAME_MODICONS = "modicons";
-string HUD_PANELNAME_PRESSEDKEYS = "pressedkeys";
-string HUD_PANELNAME_CHAT = "chat";
-string HUD_PANELNAME_ENGINEINFO = "engineinfo";
-string HUD_PANELNAME_INFOMESSAGES = "infomessages";
-string HUD_PANELNAME_PHYSICS = "physics";
-string HUD_PANELNAME_CENTERPRINT = "centerprint";
-
#define SERVERFLAG_ALLOW_FULLBRIGHT 1
#define SERVERFLAG_TEAMPLAY 2
#define SERVERFLAG_PLAYERSTATS 4