const float TE_CSQC_TARGET_MUSIC = 111;
const float TE_CSQC_NOTIFY = 112;
const float TE_CSQC_WEAPONCOMPLAIN = 113;
-const float TE_CSQC_CAMPINGRIFLE_SCOPE = 115;
const float TE_CSQC_NEX_SCOPE = 116;
const float TE_CSQC_CR_MAXBULLETS = 117;
const float STAT_LAST_PICKUP = 50;
const float STAT_HUD = 51;
const float STAT_NEX_CHARGEPOOL = 52;
+const float STAT_HIT_TIME = 53;
// see DP source, quakedef.h
const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;