const float GAME_CTS = 13;
const float GAME_CA = 14;
const float GAME_FREEZETAG = 15;
+const float GAME_KEEPAWAY = 16;
const float AS_STRING = 1;
const float AS_INT = 2;
const float TE_CSQC_TARGET_MUSIC = 111;
const float TE_CSQC_NOTIFY = 112;
const float TE_CSQC_WEAPONCOMPLAIN = 113;
-const float TE_CSQC_CAMPINGRIFLE_SCOPE = 115;
const float TE_CSQC_NEX_SCOPE = 116;
const float TE_CSQC_CR_MAXBULLETS = 117;
const float STAT_LAST_PICKUP = 50;
const float STAT_HUD = 51;
const float STAT_NEX_CHARGEPOOL = 52;
+const float STAT_HIT_TIME = 53;
// see DP source, quakedef.h
const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
float MSG_KILL_ACTION = 3;
float MSG_KILL_ACTION_SPREE = 4;
float MSG_INFO = 5;
-
+float MSG_KA = 6;
float MSG_RACE = 10;
float KILL_TEAM_RED = 10301;
float INFO_RETURNFLAG = 10322;
float INFO_CAPTUREFLAG = 10323;
+float KA_PICKUPBALL = 10350;
+float KA_DROPBALL = 10351;
+
float RACE_SERVER_RECORD = 10400;
float RACE_NEW_TIME = 10401;
float RACE_NEW_RANK = 10402;
float HUD_MENU_ENABLE = 0;
#define SERVERFLAG_ALLOW_FULLBRIGHT 1
+#define SERVERFLAG_TEAMPLAY 2