const float STAT_WEAPONS2 = 74;
const float STAT_WEAPONS3 = 75;
+const float STAT_MONSTERS_TOTAL = 76;
+const float STAT_MONSTERS_KILLED = 77;
+
+const float STAT_BUFFS = 78;
+
// mod stats (1xx)
const float STAT_REDALIVE = 100;
const float STAT_BLUEALIVE = 101;
#define SP_SCORE 3
// game mode specific indices are not in common/, but in server/scores_rules.qc!
-#ifdef COMPAT_XON010_CHANNELS
-const float CH_INFO = 0; // only on world and csqc
-const float CH_TRIGGER = 0; // only on players; compat: FALSELY CONTROLLED BY "Info"
-const float CH_WEAPON_A = 1; // only on players and entities
-const float CH_WEAPON_SINGLE = 5; // only on players and entities
-const float CH_VOICE = 2; // only on players
-const float CH_BGM_SINGLE = 2; // only on csqc; compat: FALSELY CONTROLLED BY "Voice"
-const float CH_AMBIENT = 2; // only on csqc; compat: FALSELY CONTROLLED BY "Voice"
-const float CH_TRIGGER_SINGLE = 3; // only on players, entities, csqc
-const float CH_SHOTS = 4; // only on players, entities, csqc
-const float CH_SHOTS_SINGLE = 4; // only on players, entities, csqc
-const float CH_WEAPON_B = 5; // only on players and entities
-const float CH_PAIN = 6; // only on players and csqc
-const float CH_PAIN_SINGLE = 6; // only on players and csqc
-const float CH_PLAYER = 7; // only on players and entities
-const float CH_TUBA = 5; // only on csqc
-#else
const float CH_INFO = 0;
const float CH_TRIGGER = -3;
const float CH_WEAPON_A = -1;
const float CH_PAIN = -6;
const float CH_PAIN_SINGLE = 6;
const float CH_PLAYER = -7;
-const float CH_TUBA = 5;
-#endif
+const float CH_PLAYER_SINGLE = 7;
+const float CH_TUBA_SINGLE = 5;
const float ATTEN_NONE = 0;
const float ATTEN_MIN = 0.015625;
const float PROJECTILE_BUMBLE_GUN = 30;
const float PROJECTILE_BUMBLE_BEAM = 31;
+const float PROJECTILE_MAGE_SPIKE = 32;
+const float PROJECTILE_SHAMBLER_LIGHTNING = 33;
+
const float PROJECTILE_NADE_RED = 50;
const float PROJECTILE_NADE_RED_BURN = 51;
const float PROJECTILE_NADE_BLUE = 52;