]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/csqcmodel_settings.qh
Fix compilation with gmqcc.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / csqcmodel_settings.qh
index bdeab298ebe9172fb6239359afef528a3342ef24..a9ed986deef9e774a4a3c38b0eaaf50a30dfce82 100644 (file)
@@ -1,9 +1,12 @@
 // define this if svqc code wants to use .frame2 and .lerpfrac
-#define CSQCMODEL_HAVE_TWO_FRAMES
+//#define CSQCMODEL_HAVE_TWO_FRAMES
 
 // don't define this ever
 //#define CSQCMODEL_SUPPORT_GETTAGINFO_BEFORE_DRAW
 
+// server decides crouching, this lags, but so be it
+#define CSQCMODEL_SERVERSIDE_CROUCH
+
 // a hack for Xonotic
 #ifdef CSQC
 # define TAG_ENTITY_NAME tag_networkentity
@@ -14,6 +17,9 @@
 # define TAG_ENTITY_TYPE entity
 #endif
 
+// new fields
+.vector v_angle;
+
 // add properties you want networked to CSQC here
 #define CSQCMODEL_EXTRAPROPERTIES \
        CSQCMODEL_PROPERTY(1, float, ReadShort, WriteShort, colormap) \
        CSQCMODEL_PROPERTY_SCALED(8, float, ReadByte, WriteByte, alpha, 254, -1, 254) \
        CSQCMODEL_PROPERTY(16, float, ReadByte, WriteByte, skin) \
        CSQCMODEL_PROPERTY(32, float, ReadApproxPastTime, WriteApproxPastTime, death_time) \
+       CSQCMODEL_PROPERTY(64, float, ReadByte, WriteByte, solid) \
        CSQCMODEL_IF(!isplayer) \
-               CSQCMODEL_PROPERTY(64, TAG_ENTITY_TYPE, ReadShort, WriteEntity, TAG_ENTITY_NAME) \
-               CSQCMODEL_PROPERTY_SCALED(128, float, ReadByte, WriteByte, glowmod_x, 255, 0, 255) \
-               CSQCMODEL_PROPERTY_SCALED(128, float, ReadByte, WriteByte, glowmod_y, 255, 0, 255) \
-               CSQCMODEL_PROPERTY_SCALED(128, float, ReadByte, WriteByte, glowmod_z, 255, 0, 255) \
+               CSQCMODEL_PROPERTY(128, TAG_ENTITY_TYPE, ReadShort, WriteEntity, TAG_ENTITY_NAME) \
+               CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_x, 255, 0, 255) \
+               CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_y, 255, 0, 255) \
+               CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_z, 255, 0, 255) \
+       CSQCMODEL_ENDIF \
+       CSQCMODEL_IF(isplayer) \
+               CSQCMODEL_PROPERTY(128, float, ReadByte, WriteByte, anim_state) \
+               CSQCMODEL_PROPERTY(128, float, ReadApproxPastTime, WriteApproxPastTime, anim_time) \
+               CSQCMODEL_IF(!islocalplayer) \
+                       CSQCMODEL_PROPERTY(256, float, ReadChar, WriteChar, anim_lower_action) \
+                       CSQCMODEL_PROPERTY(256, float, ReadApproxPastTime, WriteApproxPastTime, anim_lower_time) \
+               CSQCMODEL_ENDIF \
+               CSQCMODEL_PROPERTY(512, float, ReadChar, WriteChar, anim_upper_action) \
+               CSQCMODEL_PROPERTY(512, float, ReadApproxPastTime, WriteApproxPastTime, anim_upper_time) \
+               CSQCMODEL_PROPERTY(1024, float, ReadAngle, WriteAngle, v_angle_x) \
        CSQCMODEL_ENDIF
 // TODO get rid of colormod/glowmod here, find good solution for nex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody
 
@@ -36,7 +54,7 @@
 #define CSQCMODEL_HOOK_POSTUPDATE \
        CSQCModel_Hook_PostUpdate(isnew, isplayer, islocalplayer);
 #define CSQCMODEL_HOOK_PREDRAW \
-       CSQCModel_Hook_PreDraw();
+       CSQCModel_Hook_PreDraw(isplayer);
 #define CSQCPLAYER_HOOK_POSTCAMERASETUP
 
 // force updates of player entities that often even if unchanged
 //vector PL_CROUCH_VIEW_OFS  = ...;
 
 #ifdef SVQC
-# ifdef NO_LEGACY_NETWORKING
-#  define CSQCMODEL_AUTOINIT() CSQCModel_LinkEntity()
-#  define CSQCMODEL_AUTOUPDATE() CSQCModel_CheckUpdate()
-# else
-.float iscsqcmodel;
-float autocvar_sv_use_csqc_players;
-#  define CSQCMODEL_AUTOINIT() \
-       if(autocvar_sv_use_csqc_players) \
-       { \
-               CSQCModel_LinkEntity(); \
-               self.iscsqcmodel = 1; \
-       } \
-       else \
-               self.iscsqcmodel = 0
-#  define CSQCMODEL_AUTOUPDATE() \
-       if(autocvar_sv_use_csqc_players && !self.iscsqcmodel) \
-       { \
-               CSQCModel_LinkEntity(); \
-               self.iscsqcmodel = 1; \
-       } \
-       if(!autocvar_sv_use_csqc_players && self.iscsqcmodel) \
-       { \
-               CSQCModel_UnlinkEntity(); \
-               self.iscsqcmodel = 0; \
-       } \
-       if(self.iscsqcmodel) \
-               CSQCModel_CheckUpdate()
-# endif
+# define CSQCMODEL_AUTOINIT() CSQCModel_LinkEntity()
+# define CSQCMODEL_AUTOUPDATE() CSQCModel_CheckUpdate()
 #endif
 
 #define CSQCMODEL_EF_RESPAWNGHOST EF_SELECTABLE