]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/deathtypes.qh
Merge branch 'master' into Mario/vaporizer_damage
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / deathtypes.qh
index c8512cdcf25c7039bc352946e328bdb0566c19a8..b9c215f907b5fe28e53c121337829cc9bd2fc450 100644 (file)
@@ -1,10 +1,24 @@
+#ifndef DEATHTYPES_H
+#define DEATHTYPES_H
+
+#include "notifications.qh"
+
 // ================================
 //  Deathtypes, reworked by Samual
 // ================================
 
+int DEATH_SPECIAL_START;
+int NORMAL_POS;
+int DEATH_MONSTER_FIRST;
+int DEATH_MONSTER_LAST;
+int DEATH_TURRET_FIRST;
+int DEATH_TURRET_LAST;
+int DEATH_VHFIRST;
+int DEATH_VHLAST;
+
 #define DEATHTYPES \
        DEATHTYPE(DEATH_AUTOTEAMCHANGE,         DEATH_SELF_AUTOTEAMCHANGE,          NO_MSG,                        DEATH_SPECIAL_START) \
-       DEATHTYPE(DEATH_BUFF_VENGEANCE,         NO_MSG,                             DEATH_MURDER_VENGEANCE,        NORMAL_POS) \
+       DEATHTYPE(DEATH_BUFF,                   NO_MSG,                             DEATH_MURDER_BUFF,             NORMAL_POS) \
        DEATHTYPE(DEATH_CAMP,                   DEATH_SELF_CAMP,                    NO_MSG,                        NORMAL_POS) \
        DEATHTYPE(DEATH_CHEAT,                  DEATH_SELF_CHEAT,                   DEATH_MURDER_CHEAT,            NORMAL_POS) \
        DEATHTYPE(DEATH_CUSTOM,                 DEATH_SELF_CUSTOM,                  NO_MSG,                        NORMAL_POS) \
@@ -48,7 +62,7 @@
        DEATHTYPE(DEATH_TURRET_PLASMA,          DEATH_SELF_TURRET_PLASMA,           NO_MSG,                        NORMAL_POS) \
        DEATHTYPE(DEATH_TURRET_TESLA,           DEATH_SELF_TURRET_TESLA,            NO_MSG,                        NORMAL_POS) \
        DEATHTYPE(DEATH_TURRET_WALK_GUN,        DEATH_SELF_TURRET_WALK_GUN,         NO_MSG,                        NORMAL_POS) \
-       DEATHTYPE(DEATH_TURRET_WALK_MEELE,      DEATH_SELF_TURRET_WALK_MEELE,       NO_MSG,                        NORMAL_POS) \
+       DEATHTYPE(DEATH_TURRET_WALK_MELEE,      DEATH_SELF_TURRET_WALK_MELEE,       NO_MSG,                        NORMAL_POS) \
        DEATHTYPE(DEATH_TURRET_WALK_ROCKET,     DEATH_SELF_TURRET_WALK_ROCKET,      NO_MSG,                        DEATH_TURRET_LAST) \
        DEATHTYPE(DEATH_VH_BUMB_DEATH,          DEATH_SELF_VH_BUMB_DEATH,           DEATH_MURDER_VH_BUMB_DEATH,    DEATH_VHFIRST) \
        DEATHTYPE(DEATH_VH_BUMB_GUN,            NO_MSG,                             DEATH_MURDER_VH_BUMB_GUN,      NORMAL_POS) \
 
 #define DT_FIRST 10000
 #define DT_MAX 128 // limit of recursive functions with ACCUMULATE_FUNCTION
-float DT_COUNT;
+int DT_COUNT;
 
 entity deathtypes[DT_MAX];
 .entity death_msgself;
 .entity death_msgmurder;
 
 #define DEATHTYPE(name,msg_death,msg_death_by,position) \
-       float name; \
-       float position; \
+       int name; \
        void RegisterDeathtype_##name() \
        { \
                SET_FIRST_OR_LAST(position, DT_FIRST, DT_COUNT) \
@@ -105,7 +118,7 @@ DEATHTYPES
 #define DEATH_WEAPONOF(t)             (DEATH_ISSPECIAL(t) ? 0 : DEATH_WEAPONOFWEAPONDEATH(t))
 #define WEP_VALID(w)                  ((w) >= WEP_FIRST && (w) <= WEP_LAST)
 
-string Deathtype_Name(float deathtype)
+string Deathtype_Name(int deathtype)
 {
        if(DEATH_ISSPECIAL(deathtype))
        {
@@ -116,10 +129,11 @@ string Deathtype_Name(float deathtype)
        else { return ftos(deathtype); }
 }
 
-const float DEATH_WEAPONMASK = 0xFF;
-const float DEATH_HITTYPEMASK = 0x1F00; // which is WAY below 10000 used for normal deaths
-const float HITTYPE_SECONDARY = 0x100;
-const float HITTYPE_SPLASH = 0x200; // automatically set by RadiusDamage
-const float HITTYPE_BOUNCE = 0x400;
-const float HITTYPE_RESERVED2 = 0x800;
-const float HITTYPE_RESERVED = 0x1000; // unused yet
+const int DEATH_WEAPONMASK = 0xFF;
+const int DEATH_HITTYPEMASK = 0x1F00; // which is WAY below 10000 used for normal deaths
+const int HITTYPE_SECONDARY = 0x100;
+const int HITTYPE_SPLASH = 0x200; // automatically set by RadiusDamage
+const int HITTYPE_BOUNCE = 0x400;
+const int HITTYPE_RESERVED2 = 0x800;
+const int HITTYPE_RESERVED = 0x1000; // unused yet
+#endif