void Send_Effect_(string eff_name, vector eff_loc, vector eff_vel, int eff_cnt);
#endif
-REGISTRY(Effects, BIT(8))
+REGISTRY(Effects, BITS(8))
REGISTER_REGISTRY(RegisterEffects)
#define EFFECT(istrail, name, realname) \
REGISTER(RegisterEffects, EFFECT, Effects, name, m_id, Create_Effect_Entity(realname, istrail));