REGISTER_NET_TEMP(casings)
#ifdef SVQC
+
+.bool cvar_cl_casings;
+REPLICATE(cvar_cl_casings, bool, "cl_casings");
+
void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float randomavel, int casingtype, entity casingowner, .entity weaponentity)
{
+ if (!(CS(casingowner).cvar_cl_casings))
+ return;
+
entity wep = casingowner.(weaponentity);
vector org = casingowner.origin + casingowner.view_ofs + wep.spawnorigin.x * v_forward - wep.spawnorigin.y * v_right + wep.spawnorigin.z * v_up;
ang_z = ReadByte() * 360 / 256;
return = true;
- if (!autocvar_cl_casings) return;
-
Casing casing = RubbleNew("casing");
casing.silent = (_state & 0x80);
casing.state = (_state & 0x7F);