if(wasfreed(this))
return;
- if(this.touch == Gib_Touch) // don't do this for the "chunk" thingie...
+ if(gettouch(this) == Gib_Touch) // don't do this for the "chunk" thingie...
// TODO somehow make it spray in a direction dependent on this.angles
__trailparticles(this, _particleeffectnum(strcat(species_prefix(this.cnt), EFFECT_TR_SLIGHTBLOOD.eent_eff_name)), oldorg, this.origin);
else