* @param gs the global sound def
* @param r a random number in 0..1
*/
- void globalsound(int channel, entity from, entity gs, float r, int chan, float _vol, float _atten)
+ void globalsound(int channel, entity from, entity gs, float r, int chan, float _vol, float _atten, float _pitch)
{
//assert(IS_PLAYER(from), eprint(from));
if (channel == MSG_ONE && !IS_REAL_CLIENT(msg_entity)) return;
string sample = GlobalSound_sample(gs.m_globalsoundstr, r);
switch (channel) {
case MSG_ONE:
- soundto(channel, from, chan, sample, _vol, _atten);
+ soundto(channel, from, chan, sample, _vol, _atten, _pitch);
break;
case MSG_ALL:
- _sound(from, chan, sample, _vol, _atten);
+ if(sound_allowed(MSG_BROADCAST, from))
+ sound7(from, chan, sample, _vol, _atten, _pitch, 0);
break;
}
return;
}
+ // FIXME: pitch not implemented
WriteHeader(channel, globalsound);
WriteByte(channel, gs.m_id);
WriteByte(channel, r * 255);
* @param ps the player sound def
* @param r a random number in 0..1
*/
- void playersound(int channel, entity from, entity ps, float r, int chan, float _vol, float _atten)
+ void playersound(int channel, entity from, entity ps, float r, int chan, float _vol, float _atten, float _pitch)
{
//assert(IS_PLAYER(from), eprint(from));
if (channel == MSG_ONE && !IS_REAL_CLIENT(msg_entity)) return;
string sample = GlobalSound_sample(s, r);
switch (channel) {
case MSG_ONE:
- soundto(channel, from, chan, sample, _vol, _atten);
+ soundto(channel, from, chan, sample, _vol, _atten, _pitch);
break;
case MSG_ALL:
- _sound(from, chan, sample, _vol, _atten);
+ if(sound_allowed(MSG_BROADCAST, from))
+ sound7(from, chan, sample, _vol, _atten, _pitch, 0);
break;
}
return;
}
+ // FIXME: pitch not implemented
WriteHeader(channel, playersound);
WriteByte(channel, ps.m_id);
WriteByte(channel, r * 255);
return sample;
}
+ float GlobalSound_pitch(float _pitch)
+ {
+ // customizable gradient function that crosses (0,a), (c,1) and asymptotically approaches b
+ float a = 1.5; // max pitch
+ float b = 0.75; // min pitch
+ float c = 100; // standard pitch (scale * 100)
+ float d = _pitch;
+ float pitch_shift = (b*d*(a-1) + a*c*(1-b)) / (d*(a-1) + c*(1-b));
+
+ return pitch_shift * 100;
+ }
+
void PrecacheGlobalSound(string sample)
{
int n;
if (gs == NULL && ps == NULL && sample == "") return;
if(this.classname == "body") return;
float r = random();
+ float myscale = ((this.scale) ? this.scale : 1); // safety net
+ float thepitch = ((myscale == 1) ? 0 : GlobalSound_pitch(myscale * 100));
if (sample != "") sample = GlobalSound_sample(sample, r);
switch (voicetype)
{
if (IS_REAL_CLIENT(msg_entity))
{
float atten = (CS(msg_entity).cvar_cl_voice_directional == 1) ? ATTEN_MIN : ATTEN_NONE;
- if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, atten);
- else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, atten);
- else soundto(MSG_ONE, this, chan, sample, vol, atten);
+ if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, atten, thepitch);
+ else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, atten, thepitch);
+ else soundto(MSG_ONE, this, chan, sample, vol, atten, thepitch);
}
}
if (voicetype == VOICETYPE_LASTATTACKER_ONLY) break;
msg_entity = this;
if (IS_REAL_CLIENT(msg_entity))
{
- if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASE, ATTEN_NONE);
- else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASE, ATTEN_NONE);
- else soundto(MSG_ONE, this, chan, sample, VOL_BASE, ATTEN_NONE);
+ if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASE, ATTEN_NONE, thepitch);
+ else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASE, ATTEN_NONE, thepitch);
+ else soundto(MSG_ONE, this, chan, sample, VOL_BASE, ATTEN_NONE, thepitch);
}
break;
}
#define X() \
MACRO_BEGIN \
float atten = (CS(msg_entity).cvar_cl_voice_directional == 1) ? ATTEN_MIN : ATTEN_NONE; \
- if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, atten); \
- else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, atten); \
- else soundto(MSG_ONE, this, chan, sample, vol, atten); \
+ if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, atten, thepitch); \
+ else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, atten, thepitch); \
+ else soundto(MSG_ONE, this, chan, sample, vol, atten, thepitch); \
MACRO_END
if (fake) { msg_entity = this; X(); }
? bound(ATTEN_MIN, CS(msg_entity).cvar_cl_voice_directional_taunt_attenuation, \
ATTEN_MAX) \
: ATTEN_NONE; \
- if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, atten); \
- else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, atten); \
- else soundto(MSG_ONE, this, chan, sample, vol, atten); \
+ if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, atten, thepitch); \
+ else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, atten, thepitch); \
+ else soundto(MSG_ONE, this, chan, sample, vol, atten, thepitch); \
} \
MACRO_END
if (fake)
msg_entity = this;
if (fake)
{
- if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, ATTEN_NORM);
- else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, ATTEN_NORM);
- else soundto(MSG_ONE, this, chan, sample, vol, ATTEN_NORM);
+ if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, ATTEN_NORM, thepitch);
+ else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, ATTEN_NORM, thepitch);
+ else soundto(MSG_ONE, this, chan, sample, vol, ATTEN_NORM, thepitch);
}
else
{
- if (gs) globalsound(MSG_ALL, this, gs, r, chan, vol, ATTEN_NORM);
- else if (ps) playersound(MSG_ALL, this, ps, r, chan, vol, ATTEN_NORM);
- else _sound(this, chan, sample, vol, ATTEN_NORM);
+ if (gs) globalsound(MSG_ALL, this, gs, r, chan, vol, ATTEN_NORM, thepitch);
+ else if (ps) playersound(MSG_ALL, this, ps, r, chan, vol, ATTEN_NORM, thepitch);
+ else if (sound_allowed(MSG_BROADCAST, this)) sound7(this, chan, sample, vol, ATTEN_NORM, thepitch, 0);
}
break;
}