Add support for pitch shifting to the QC sound sending implementation, apply pitch...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / effects / qc / globalsound.qc
index 8ce2b6e..06b8baa 100644 (file)
@@ -17,7 +17,7 @@
                 * @param gs the global sound def
                 * @param r a random number in 0..1
                 */
-               void globalsound(int channel, entity from, entity gs, float r, int chan, float _vol, float _atten)
+               void globalsound(int channel, entity from, entity gs, float r, int chan, float _vol, float _atten, float _pitch)
                {
                        //assert(IS_PLAYER(from), eprint(from));
                        if (channel == MSG_ONE && !IS_REAL_CLIENT(msg_entity)) return;
                                string sample = GlobalSound_sample(gs.m_globalsoundstr, r);
                                switch (channel) {
                                        case MSG_ONE:
-                                               soundto(channel, from, chan, sample, _vol, _atten);
+                                               soundto(channel, from, chan, sample, _vol, _atten, _pitch);
                                                break;
                                        case MSG_ALL:
-                                               _sound(from, chan, sample, _vol, _atten);
+                                               if(sound_allowed(MSG_BROADCAST, from))
+                                                       sound7(from, chan, sample, _vol, _atten, _pitch, 0);
                                                break;
                                }
                                return;
                        }
+                       // FIXME: pitch not implemented
                        WriteHeader(channel, globalsound);
                        WriteByte(channel, gs.m_id);
                        WriteByte(channel, r * 255);
@@ -50,7 +52,7 @@
                * @param ps the player sound def
                * @param r a random number in 0..1
                */
-               void playersound(int channel, entity from, entity ps, float r, int chan, float _vol, float _atten)
+               void playersound(int channel, entity from, entity ps, float r, int chan, float _vol, float _atten, float _pitch)
                {
                        //assert(IS_PLAYER(from), eprint(from));
                        if (channel == MSG_ONE && !IS_REAL_CLIENT(msg_entity)) return;
                                string sample = GlobalSound_sample(s, r);
                                switch (channel) {
                                        case MSG_ONE:
-                                               soundto(channel, from, chan, sample, _vol, _atten);
+                                               soundto(channel, from, chan, sample, _vol, _atten, _pitch);
                                                break;
                                        case MSG_ALL:
-                                               _sound(from, chan, sample, _vol, _atten);
+                                               if(sound_allowed(MSG_BROADCAST, from))
+                                                       sound7(from, chan, sample, _vol, _atten, _pitch, 0);
                                                break;
                                }
                                return;
                        }
+                       // FIXME: pitch not implemented
                        WriteHeader(channel, playersound);
                        WriteByte(channel, ps.m_id);
                        WriteByte(channel, r * 255);
                return sample;
        }
 
+       float GlobalSound_pitch(float _pitch)
+       {
+               // customizable gradient function that crosses (0,a), (c,1) and asymptotically approaches b
+               float a = 1.5; // max pitch
+               float b = 0.75; // min pitch
+               float c = 100; // standard pitch (scale * 100)
+               float d = _pitch;
+               float pitch_shift = (b*d*(a-1) + a*c*(1-b)) / (d*(a-1) + c*(1-b));
+
+               return pitch_shift * 100;
+       }
+
        void PrecacheGlobalSound(string sample)
        {
                int n;
                        if (gs == NULL && ps == NULL && sample == "") return;
                        if(this.classname == "body") return;
                        float r = random();
+                       float myscale = ((this.scale) ? this.scale : 1); // safety net
+                       float thepitch = ((myscale == 1) ? 0 : GlobalSound_pitch(myscale * 100));
                        if (sample != "") sample = GlobalSound_sample(sample, r);
                        switch (voicetype)
                        {
                                                if (IS_REAL_CLIENT(msg_entity))
                                                {
                                                        float atten = (CS(msg_entity).cvar_cl_voice_directional == 1) ? ATTEN_MIN : ATTEN_NONE;
-                                                       if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, atten);
-                                                       else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, atten);
-                                                       else soundto(MSG_ONE, this, chan, sample, vol, atten);
+                                                       if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, atten, thepitch);
+                                                       else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, atten, thepitch);
+                                                       else soundto(MSG_ONE, this, chan, sample, vol, atten, thepitch);
                                                }
                                        }
                                        if (voicetype == VOICETYPE_LASTATTACKER_ONLY) break;
                                        msg_entity = this;
                                        if (IS_REAL_CLIENT(msg_entity))
                                        {
-                                               if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASE, ATTEN_NONE);
-                                               else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASE, ATTEN_NONE);
-                                               else soundto(MSG_ONE, this, chan, sample, VOL_BASE, ATTEN_NONE);
+                                               if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASE, ATTEN_NONE, thepitch);
+                                               else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASE, ATTEN_NONE, thepitch);
+                                               else soundto(MSG_ONE, this, chan, sample, VOL_BASE, ATTEN_NONE, thepitch);
                                        }
                                        break;
                                }
                                        #define X() \
                                                MACRO_BEGIN \
                                                        float atten = (CS(msg_entity).cvar_cl_voice_directional == 1) ? ATTEN_MIN : ATTEN_NONE; \
-                                                       if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, atten); \
-                                                       else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, atten); \
-                                                       else soundto(MSG_ONE, this, chan, sample, vol, atten); \
+                                                       if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, atten, thepitch); \
+                                                       else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, atten, thepitch); \
+                                                       else soundto(MSG_ONE, this, chan, sample, vol, atten, thepitch); \
                                                MACRO_END
 
                                        if (fake) { msg_entity = this; X(); }
                                                                        ? bound(ATTEN_MIN, CS(msg_entity).cvar_cl_voice_directional_taunt_attenuation, \
                                                                        ATTEN_MAX) \
                                                                        : ATTEN_NONE; \
-                                                               if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, atten); \
-                                                               else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, atten); \
-                                                               else soundto(MSG_ONE, this, chan, sample, vol, atten); \
+                                                               if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, atten, thepitch); \
+                                                               else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, atten, thepitch); \
+                                                               else soundto(MSG_ONE, this, chan, sample, vol, atten, thepitch); \
                                                        } \
                                                MACRO_END
                                        if (fake)
                                        msg_entity = this;
                                        if (fake)
                                        {
-                                               if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, ATTEN_NORM);
-                                               else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, ATTEN_NORM);
-                                               else soundto(MSG_ONE, this, chan, sample, vol, ATTEN_NORM);
+                                               if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, ATTEN_NORM, thepitch);
+                                               else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, ATTEN_NORM, thepitch);
+                                               else soundto(MSG_ONE, this, chan, sample, vol, ATTEN_NORM, thepitch);
                                        }
                                        else
                                        {
-                                               if (gs) globalsound(MSG_ALL, this, gs, r, chan, vol, ATTEN_NORM);
-                                               else if (ps) playersound(MSG_ALL, this, ps, r, chan, vol, ATTEN_NORM);
-                                               else _sound(this, chan, sample, vol, ATTEN_NORM);
+                                               if (gs) globalsound(MSG_ALL, this, gs, r, chan, vol, ATTEN_NORM, thepitch);
+                                               else if (ps) playersound(MSG_ALL, this, ps, r, chan, vol, ATTEN_NORM, thepitch);
+                                               else if (sound_allowed(MSG_BROADCAST, this)) sound7(this, chan, sample, vol, ATTEN_NORM, thepitch, 0);
                                        }
                                        break;
                                }