]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/effects/qc/globalsound.qc
Add support for pitch shifting to the QC sound sending implementation, apply pitch...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / effects / qc / globalsound.qc
index edf995a0f6ccf453f64aa49ff175608aa3c6205f..06b8baa1a325999039f6ebe76da88534d82f63c2 100644 (file)
        REGISTER_NET_TEMP(globalsound)
        REGISTER_NET_TEMP(playersound)
 
-       string GlobalSound_sample(string pair, float r);
-
        #ifdef SVQC
                /**
                 * @param from the source entity, its position is sent
                 * @param gs the global sound def
                 * @param r a random number in 0..1
                 */
-               void globalsound(int channel, entity from, entity gs, float r, int chan, float _vol, float _atten)
+               void globalsound(int channel, entity from, entity gs, float r, int chan, float _vol, float _atten, float _pitch)
                {
                        //assert(IS_PLAYER(from), eprint(from));
                        if (channel == MSG_ONE && !IS_REAL_CLIENT(msg_entity)) return;
                                string sample = GlobalSound_sample(gs.m_globalsoundstr, r);
                                switch (channel) {
                                        case MSG_ONE:
-                                               soundto(channel, from, chan, sample, _vol, _atten);
+                                               soundto(channel, from, chan, sample, _vol, _atten, _pitch);
                                                break;
                                        case MSG_ALL:
-                                               _sound(from, chan, sample, _vol, _atten);
+                                               if(sound_allowed(MSG_BROADCAST, from))
+                                                       sound7(from, chan, sample, _vol, _atten, _pitch, 0);
                                                break;
                                }
                                return;
                        }
+                       // FIXME: pitch not implemented
                        WriteHeader(channel, globalsound);
                        WriteByte(channel, gs.m_id);
                        WriteByte(channel, r * 255);
@@ -44,9 +44,7 @@
                        WriteByte(channel, floor(_atten * 64));
                        entcs_force_origin(from);
                        vector o = from.origin + 0.5 * (from.mins + from.maxs);
-                       WriteCoord(channel, o.x);
-                       WriteCoord(channel, o.y);
-                       WriteCoord(channel, o.z);
+                       WriteVector(channel, o);
                }
 
                /**
@@ -54,7 +52,7 @@
                * @param ps the player sound def
                * @param r a random number in 0..1
                */
-               void playersound(int channel, entity from, entity ps, float r, int chan, float _vol, float _atten)
+               void playersound(int channel, entity from, entity ps, float r, int chan, float _vol, float _atten, float _pitch)
                {
                        //assert(IS_PLAYER(from), eprint(from));
                        if (channel == MSG_ONE && !IS_REAL_CLIENT(msg_entity)) return;
                                string sample = GlobalSound_sample(s, r);
                                switch (channel) {
                                        case MSG_ONE:
-                                               soundto(channel, from, chan, sample, _vol, _atten);
+                                               soundto(channel, from, chan, sample, _vol, _atten, _pitch);
                                                break;
                                        case MSG_ALL:
-                                               _sound(from, chan, sample, _vol, _atten);
+                                               if(sound_allowed(MSG_BROADCAST, from))
+                                                       sound7(from, chan, sample, _vol, _atten, _pitch, 0);
                                                break;
                                }
                                return;
                        }
+                       // FIXME: pitch not implemented
                        WriteHeader(channel, playersound);
                        WriteByte(channel, ps.m_id);
                        WriteByte(channel, r * 255);
@@ -81,9 +81,7 @@
                        WriteByte(channel, floor(_atten * 64));
                        entcs_force_origin(from);
                        vector o = from.origin + 0.5 * (from.mins + from.maxs);
-                       WriteCoord(channel, o.x);
-                       WriteCoord(channel, o.y);
-                       WriteCoord(channel, o.z);
+                       WriteVector(channel, o);
                }
        #endif
 
@@ -91,7 +89,7 @@
 
                NET_HANDLE(globalsound, bool isnew)
                {
-                       entity gs = GlobalSounds_from(ReadByte());
+                       entity gs = REGISTRY_GET(GlobalSounds, ReadByte());
                        float r = ReadByte() / 255;
                        string sample = GlobalSound_sample(gs.m_globalsoundstr, r);
                        int who = ReadByte();
                        int chan = ReadSByte();
                        float vol = ReadByte() / 255;
                        float atten = ReadByte() / 64;
-                       vector o;
-                       o.x = ReadCoord();
-                       o.y = ReadCoord();
-                       o.z = ReadCoord();
+                       vector o = ReadVector();
                        // TODO: is this really what we want to be doing? Footsteps that follow the player at head height?
                        if (who == player_currententnum) e = findfloat(NULL, entnum, who);  // play at camera position for full volume
                        else if (e) e.origin = o;
 
                NET_HANDLE(playersound, bool isnew)
                {
-                       entity ps = PlayerSounds_from(ReadByte());
+                       entity ps = REGISTRY_GET(PlayerSounds, ReadByte());
                        float r = ReadByte() / 255;
                        int who = ReadByte();
                        entity e = entcs_receiver(who - 1);
                        int chan = ReadSByte();
                        float vol = ReadByte() / 255;
                        float atten = ReadByte() / 64;
-                       vector o;
-                       o.x = ReadCoord();
-                       o.y = ReadCoord();
-                       o.z = ReadCoord();
+                       vector o = ReadVector();
                        if (who == player_currententnum) e = findfloat(NULL, entnum, who);  // play at camera position for full volume
                        else if (e) e.origin = o;
                        if (e)
                return sample;
        }
 
+       float GlobalSound_pitch(float _pitch)
+       {
+               // customizable gradient function that crosses (0,a), (c,1) and asymptotically approaches b
+               float a = 1.5; // max pitch
+               float b = 0.75; // min pitch
+               float c = 100; // standard pitch (scale * 100)
+               float d = _pitch;
+               float pitch_shift = (b*d*(a-1) + a*c*(1-b)) / (d*(a-1) + c*(1-b));
+
+               return pitch_shift * 100;
+       }
+
        void PrecacheGlobalSound(string sample)
        {
                int n;
                                .string fld = it.m_playersoundfld;
                                if (this.(fld))
                                {
-                                       strunzone(this.(fld));
-                                       this.(fld) = string_null;
+                                       strfree(this.(fld));
                                }
                        });
                }
                                if (GetPlayerSoundSampleField_notFound) field = GetVoiceMessageSampleField(key);
                                if (GetPlayerSoundSampleField_notFound)
                                {
-                                       LOG_TRACEF("Invalid sound info field: %s", key);
+                                       LOG_TRACEF("Invalid sound info field in player sound file '%s': %s", f, key);
                                        continue;
                                }
                                string file = argv(1);
                                string variants = argv(2);
-                               if (this.(field)) strunzone(this.(field));
-                               this.(field) = strzone(strcat(file, " ", variants));
+                               strcpy(this.(field), strcat(file, " ", variants));
                        }
                        fclose(fh);
                        return true;
                void UpdatePlayerSounds(entity this)
                {
                        if (this.model == this.model_for_playersound && this.skin == this.skin_for_playersound) return;
-                       if (this.model_for_playersound) strunzone(this.model_for_playersound);
-                       this.model_for_playersound = strzone(this.model);
+                       strcpy(this.model_for_playersound, this.model);
                        this.skin_for_playersound = this.skin;
                        ClearPlayerSounds(this);
                        LoadPlayerSounds(this, "sound/player/default.sounds", true);
                        if (this.model == "null"
                        #ifdef SVQC
-                           && autocvar_g_debug_globalsounds
+                               && autocvar_g_debug_globalsounds
                        #endif
-                        ) return;
+                       ) return;
                        if (autocvar_g_debug_defaultsounds) return;
                        if (LoadPlayerSounds(this, get_model_datafilename(this.model, this.skin, "sounds"), false)) return;
                        LoadPlayerSounds(this, get_model_datafilename(this.model, 0, "sounds"), true);
                        if (gs == NULL && ps == NULL && sample == "") return;
                        if(this.classname == "body") return;
                        float r = random();
+                       float myscale = ((this.scale) ? this.scale : 1); // safety net
+                       float thepitch = ((myscale == 1) ? 0 : GlobalSound_pitch(myscale * 100));
                        if (sample != "") sample = GlobalSound_sample(sample, r);
                        switch (voicetype)
                        {
                                                if (IS_REAL_CLIENT(msg_entity))
                                                {
                                                        float atten = (CS(msg_entity).cvar_cl_voice_directional == 1) ? ATTEN_MIN : ATTEN_NONE;
-                                                       if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, atten);
-                                                       else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, atten);
-                                                       else soundto(MSG_ONE, this, chan, sample, vol, atten);
+                                                       if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, atten, thepitch);
+                                                       else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, atten, thepitch);
+                                                       else soundto(MSG_ONE, this, chan, sample, vol, atten, thepitch);
                                                }
                                        }
                                        if (voicetype == VOICETYPE_LASTATTACKER_ONLY) break;
                                        msg_entity = this;
                                        if (IS_REAL_CLIENT(msg_entity))
                                        {
-                                               if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASE, ATTEN_NONE);
-                                               else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASE, ATTEN_NONE);
-                                               else soundto(MSG_ONE, this, chan, sample, VOL_BASE, ATTEN_NONE);
+                                               if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASE, ATTEN_NONE, thepitch);
+                                               else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASE, ATTEN_NONE, thepitch);
+                                               else soundto(MSG_ONE, this, chan, sample, VOL_BASE, ATTEN_NONE, thepitch);
                                        }
                                        break;
                                }
                                {
                                        #define X() \
                                                MACRO_BEGIN \
-                                               { \
                                                        float atten = (CS(msg_entity).cvar_cl_voice_directional == 1) ? ATTEN_MIN : ATTEN_NONE; \
-                                                       if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, atten); \
-                                                       else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, atten); \
-                                                       else soundto(MSG_ONE, this, chan, sample, vol, atten); \
-                                               MACRO_END
+                                                       if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, atten, thepitch); \
+                                                       else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, atten, thepitch); \
+                                                       else soundto(MSG_ONE, this, chan, sample, vol, atten, thepitch); \
+                                               MACRO_END
 
                                        if (fake) { msg_entity = this; X(); }
                                        else
                                                        X();
                                                });
                                        }
-               #undef X
+                                       #undef X
                                        break;
                                }
                                case VOICETYPE_AUTOTAUNT:
                                case VOICETYPE_TAUNT:
                                {
-                                       if (voicetype == VOICETYPE_AUTOTAUNT) if (!sv_autotaunt) { break; }else {}
-                                       else if (IS_PLAYER(this) && !IS_DEAD(this)) animdecide_setaction(this, ANIMACTION_TAUNT,
-                                                       true);
+                                       if (voicetype == VOICETYPE_AUTOTAUNT)
+                                       {
+                                               if (!sv_autotaunt) break;
+                                       }
+                                       else if (IS_PLAYER(this) && !IS_DEAD(this))
+                                               animdecide_setaction(this, ANIMACTION_TAUNT, true);
+
                                        if (!sv_taunt) break;
                                        if (autocvar_sv_gentle) break;
                                        float tauntrand = 0;
                                        if (voicetype == VOICETYPE_AUTOTAUNT) tauntrand = random();
+
                                        #define X() \
                                                MACRO_BEGIN \
-                                               { \
                                                        if (voicetype != VOICETYPE_AUTOTAUNT || tauntrand < CS(msg_entity).cvar_cl_autotaunt) \
                                                        { \
                                                                float atten = (CS(msg_entity).cvar_cl_voice_directional >= 1) \
-                                                                   ? bound(ATTEN_MIN, CS(msg_entity).cvar_cl_voice_directional_taunt_attenuation, \
+                                                                       ? bound(ATTEN_MIN, CS(msg_entity).cvar_cl_voice_directional_taunt_attenuation, \
                                                                        ATTEN_MAX) \
                                                                        : ATTEN_NONE; \
-                                                               if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, atten); \
-                                                               else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, atten); \
-                                                               else soundto(MSG_ONE, this, chan, sample, vol, atten); \
+                                                               if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, atten, thepitch); \
+                                                               else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, atten, thepitch); \
+                                                               else soundto(MSG_ONE, this, chan, sample, vol, atten, thepitch); \
                                                        } \
-                                               MACRO_END
+                                               MACRO_END
                                        if (fake)
                                        {
                                                msg_entity = this;
                                                        X();
                                                });
                                        }
-               #undef X
+                                       #undef X
                                        break;
                                }
                                case VOICETYPE_PLAYERSOUND:
                                        msg_entity = this;
                                        if (fake)
                                        {
-                                               if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, ATTEN_NORM);
-                                               else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, ATTEN_NORM);
-                                               else soundto(MSG_ONE, this, chan, sample, vol, ATTEN_NORM);
+                                               if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, ATTEN_NORM, thepitch);
+                                               else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, ATTEN_NORM, thepitch);
+                                               else soundto(MSG_ONE, this, chan, sample, vol, ATTEN_NORM, thepitch);
                                        }
                                        else
                                        {
-                                               if (gs) globalsound(MSG_ALL, this, gs, r, chan, vol, ATTEN_NORM);
-                                               else if (ps) playersound(MSG_ALL, this, ps, r, chan, vol, ATTEN_NORM);
-                                               else _sound(this, chan, sample, vol, ATTEN_NORM);
+                                               if (gs) globalsound(MSG_ALL, this, gs, r, chan, vol, ATTEN_NORM, thepitch);
+                                               else if (ps) playersound(MSG_ALL, this, ps, r, chan, vol, ATTEN_NORM, thepitch);
+                                               else if (sound_allowed(MSG_BROADCAST, this)) sound7(this, chan, sample, vol, ATTEN_NORM, thepitch, 0);
                                        }
                                        break;
                                }