#ifdef SVQC
- void _GlobalSound(entity gs, entity ps, string sample, float chan, float voicetype, bool fake);
- #define GlobalSound(def, chan, voicetype) _GlobalSound(def, NULL, string_null, chan, voicetype, false)
- #define GlobalSound_string(def, chan, voicetype) _GlobalSound(NULL, NULL, def, chan, voicetype, false)
- #define PlayerSound(def, chan, voicetype) _GlobalSound(NULL, def, string_null, chan, voicetype, false)
- #define VoiceMessage(def, msg) \
+ void _GlobalSound(entity this, entity gs, entity ps, string sample, float chan, float voicetype, bool fake);
+ #define GlobalSound(this, def, chan, voicetype) _GlobalSound(this, def, NULL, string_null, chan, voicetype, false)
+ #define GlobalSound_string(this, def, chan, voicetype) _GlobalSound(this, NULL, NULL, def, chan, voicetype, false)
+ #define PlayerSound(thise, def, chan, voicetype) _GlobalSound(this, NULL, def, string_null, chan, voicetype, false)
+ #define VoiceMessage(this, def, msg) \
do \
{ \
entity VM = def; \
if (IS_SPEC(this) || IS_OBSERVER(this) || flood < 0) fake = true; \
else if (flood > 0) fake = false; \
else break; \
- _GlobalSound(NULL, VM, string_null, CH_VOICE, voicetype, fake); \
+ _GlobalSound(this, NULL, VM, string_null, CH_VOICE, voicetype, fake); \
} \
while (0)