#define PlayerSounds_from(i) _PlayerSounds_from(i, NULL)
#define REGISTER_PLAYERSOUND(id) \
.string _playersound_##id; \
- REGISTER(RegisterPlayerSounds, playersound, PlayerSounds, id, m_id, new(PlayerSound)) \
+ REGISTER(PlayerSounds, playersound, id, m_id, new(PlayerSound)) \
{ \
make_pure(this); \
this.m_playersoundstr = #id; \
this.m_playersoundfld = _playersound_##id; \
}
-REGISTER_REGISTRY(RegisterPlayerSounds)
+REGISTER_REGISTRY(PlayerSounds)
REGISTRY_SORT(PlayerSounds, 0)
STATIC_INIT(PlayerSounds_renumber)
{
.int m_playersoundvt;
#define REGISTER_VOICEMSG(id, vt) \
.string _playersound_##id; \
- REGISTER(RegisterPlayerSounds, playersound, PlayerSounds, id, m_id, new(VoiceMessage)) \
+ REGISTER(PlayerSounds, playersound, id, m_id, new(VoiceMessage)) \
{ \
make_pure(this); \
this.instanceOfVoiceMessage = true; \
REGISTRY(GlobalSounds, BITS(8) - 1)
#define GlobalSounds_from(i) _GlobalSounds_from(i, NULL)
#define REGISTER_GLOBALSOUND(id, str) \
- REGISTER(RegisterGlobalSounds, GS, GlobalSounds, id, m_id, new(GlobalSound)) \
+ REGISTER(GlobalSounds, GS, id, m_id, new(GlobalSound)) \
{ \
make_pure(this); \
this.m_globalsoundstr = str; \
}
-REGISTER_REGISTRY(RegisterGlobalSounds)
+REGISTER_REGISTRY(GlobalSounds)
REGISTRY_SORT(GlobalSounds, 0)
STATIC_INIT(GlobalSounds_renumber)
{