void entcs_think(entity this)
{
this.nextthink = time + 0.033333333333; // TODO: increase this to like 0.15 once the client can do smoothing
- entity o = this.owner;
- FOREACH(EntCSProps, it.m_check(this, o),
+ entity player = this.owner;
+ FOREACH(EntCSProps, it.m_check(this, player),
{
this.SendFlags |= BIT(it.m_id);
});