]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/ent_cs.qc
Send health / armor values to entcs entities only when the coded values are different...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / ent_cs.qc
index 71052bd2b7fdbf256aaf2d034ec2490801e9657c..ce5d3174a1f750cdc2e2f43b28406f57a5efb7f2 100644 (file)
@@ -1,4 +1,64 @@
 #include "ent_cs.qh"
+#include <common/gamemodes/_mod.qh>
+#include <common/resources.qh>
+#ifdef SVQC
+#include <server/resources.qh>
+#endif
+
+REGISTRY(EntCSProps, BITS(16) - 1)
+#define EntCSProps_from(i) _EntCSProps_from(i, NULL)
+REGISTER_REGISTRY(EntCSProps)
+REGISTRY_SORT(EntCSProps)
+REGISTRY_CHECK(EntCSProps)
+STATIC_INIT(RegisterEntCSProps_renumber) { FOREACH(EntCSProps, true, it.m_id = i); }
+
+.bool m_public;
+.bool(entity ent, entity player) m_check;
+.void(entity ent, entity player) m_set;
+.void(int chan, entity ent) m_send;
+.void(entity ent) m_receive;
+
+#ifdef SVQC
+#define ENTCS_PROP(id, ispublic, checkprop, setprop, svsend, clreceive) \
+       bool id##_check(entity ent, entity player) { return (ent.(checkprop) != player.(checkprop)); } \
+       void id##_set(entity ent, entity player) { setprop(ent.(checkprop), player.(checkprop)); } \
+       void id##_send(int chan, entity ent) { LAMBDA(svsend); } \
+       REGISTER(EntCSProps, ENTCS_PROP, id, m_id, new_pure(entcs_prop)) { \
+               this.m_public = ispublic; \
+               this.m_check = id##_check; \
+               this.m_set = id##_set; \
+               this.m_send = id##_send; \
+       }
+#elif defined(CSQC)
+#define ENTCS_PROP(id, ispublic, checkprop, setprop, svsend, clreceive) \
+       void id##_receive(entity ent) { LAMBDA(clreceive); } \
+       REGISTER(EntCSProps, ENTCS_PROP, id, m_id, new_pure(entcs_prop)) { \
+               this.m_public = ispublic; \
+               this.m_receive = id##_receive; \
+       }
+#endif
+
+#ifdef SVQC
+#define ENTCS_PROP_RESOURCE(id, ispublic, checkprop, setprop, svsend, clreceive) \
+       bool id##_check(entity ent, entity player) { \
+               return (floor(GetResourceAmount(ent, checkprop) / 10) != floor(GetResourceAmount(player, checkprop) / 10)); \
+       } \
+       void id##_set(entity ent, entity player) { SetResourceAmountExplicit(ent, checkprop, GetResourceAmount(player, checkprop)); } \
+       void id##_send(int chan, entity ent) { LAMBDA(svsend); } \
+       REGISTER(EntCSProps, ENTCS_PROP, id, m_id, new_pure(entcs_prop)) { \
+               this.m_public = ispublic; \
+               this.m_check = id##_check; \
+               this.m_set = id##_set; \
+               this.m_send = id##_send; \
+       }
+#elif defined(CSQC)
+#define ENTCS_PROP_RESOURCE(id, ispublic, checkprop, setprop, svsend, clreceive) \
+       void id##_receive(entity ent) { LAMBDA(clreceive); } \
+       REGISTER(EntCSProps, ENTCS_PROP, id, m_id, new_pure(entcs_prop)) { \
+               this.m_public = ispublic; \
+               this.m_receive = id##_receive; \
+       }
+#endif
 
 #define ENTCS_SET_NORMAL(var, x) MACRO_BEGIN \
        var = x; \
@@ -6,66 +66,56 @@ MACRO_END
 
 /** the engine player name strings are mutable! */
 #define ENTCS_SET_MUTABLE_STRING(var, x) MACRO_BEGIN \
-       if (var) strunzone(var); \
-       var = strzone(x); \
+       strcpy(var, x); \
 MACRO_END
 
-// #define PROP(public, fld, set, sv, cl)
-#define ENTCS_NETPROPS(ent, PROP) PROP(false, sv_entnum, ENTCS_SET_NORMAL, {}, {}) /* sentinel */ \
-       PROP(false, origin, ENTCS_SET_NORMAL, \
-       { WriteShort(chan, ent.origin.x);  WriteShort(chan, ent.origin.y); \
-         WriteShort(chan, ent.origin.z); }, \
-       { ent.has_sv_origin = true; vector v; v.x = ReadShort(); v.y = ReadShort(); v.z = ReadShort(); setorigin(ent, v); }) \
-    \
-       PROP(false, angles_y, ENTCS_SET_NORMAL, \
-       { WriteByte(chan, ent.angles.y / 360 * 256); }, \
-       { vector v = '0 0 0'; v.y = ReadByte() / 256 * 360; ent.angles = v; }) \
-    \
-       PROP(false, health, ENTCS_SET_NORMAL, \
-       { WriteByte(chan, bound(0, ent.health / 10, 255));  /* FIXME: use a better scale? */ }, \
-       { ent.healthvalue = ReadByte() * 10; }) \
-    \
-       PROP(false, armorvalue, ENTCS_SET_NORMAL, \
-       { WriteByte(chan, bound(0, ent.armorvalue / 10, 255));  /* FIXME: use a better scale? */ }, \
-       { ent.armorvalue = ReadByte() * 10; }) \
-    \
-       PROP(true, netname, ENTCS_SET_MUTABLE_STRING, \
-       { WriteString(chan, ent.netname); }, \
-       { if (ent.netname) strunzone(ent.netname); ent.netname = strzone(ReadString()); }) \
-    \
-       PROP(true, model, ENTCS_SET_NORMAL, \
-       { WriteString(chan, ent.model); }, \
-       { if (ent.model) strunzone(ent.model); ent.model = strzone(ReadString()); }) \
-    \
-       PROP(true, skin, ENTCS_SET_NORMAL, \
-       { WriteByte(chan, ent.skin); }, \
-       { ent.skin = ReadByte(); }) \
-    \
-    PROP(true, clientcolors, ENTCS_SET_NORMAL, \
-       { WriteByte(chan, ent.clientcolors); }, \
-       { ent.colormap = ReadByte(); }) \
-    \
-    PROP(true, frags, ENTCS_SET_NORMAL, \
-       { WriteShort(chan, ent.frags); }, \
-       { ent.frags = ReadShort(); }) \
-    \
-       /**/
+ENTCS_PROP(ENTNUM, false, sv_entnum, ENTCS_SET_NORMAL, {}, {}) /* sentinel */
+
+ENTCS_PROP(ORIGIN, false, origin, ENTCS_SET_NORMAL,
+       { WriteVector(chan, ent.origin); },
+       { ent.has_sv_origin = true; vector v = ReadVector(); setorigin(ent, v); })
+
+ENTCS_PROP(ANGLES, false, angles_y, ENTCS_SET_NORMAL,
+       { WriteByte(chan, ent.angles.y / 360 * 256); },
+       { vector v = '0 0 0'; v.y = ReadByte() / 256 * 360; ent.angles = v; })
+
+ENTCS_PROP_RESOURCE(HEALTH, false, RESOURCE_HEALTH, ENTCS_SET_NORMAL,
+       { WriteByte(chan, bound(0, GetResourceAmount(ent, RESOURCE_HEALTH) / 10, 255));  /* FIXME: use a better scale? */ },
+       { ent.healthvalue = ReadByte() * 10; })
+
+ENTCS_PROP_RESOURCE(ARMOR, false, RESOURCE_ARMOR, ENTCS_SET_NORMAL,
+       { WriteByte(chan, bound(0, GetResourceAmount(ent, RESOURCE_ARMOR) / 10, 255));  /* FIXME: use a better scale? */ },
+       { SetResourceAmountExplicit(ent, RESOURCE_ARMOR, ReadByte() * 10); })
+
+ENTCS_PROP(NAME, true, netname, ENTCS_SET_MUTABLE_STRING,
+       { WriteString(chan, ent.netname); },
+       { strcpy(ent.netname, ReadString()); })
+
+ENTCS_PROP(MODEL, true, model, ENTCS_SET_NORMAL,
+       { WriteString(chan, ent.model); },
+       { strcpy(ent.model, ReadString()); })
+
+ENTCS_PROP(SKIN, true, skin, ENTCS_SET_NORMAL,
+       { WriteByte(chan, ent.skin); },
+       { ent.skin = ReadByte(); })
+
+ENTCS_PROP(CLIENTCOLORS, true, clientcolors, ENTCS_SET_NORMAL,
+       { WriteByte(chan, ent.clientcolors); },
+       { ent.colormap = ReadByte(); })
+
+ENTCS_PROP(FRAGS, true, frags, ENTCS_SET_NORMAL,
+       { WriteShort(chan, ent.frags); },
+       { ent.frags = ReadShort(); })
 
 #ifdef SVQC
 
        int ENTCS_PUBLICMASK = 0;
        STATIC_INIT(ENTCS_PUBLICMASK)
        {
-               int i = 0;
-               #define X(public, fld, set, sv, cl) { \
-                       if (public) { \
-                               ENTCS_PUBLICMASK |= BIT(i); \
-                       } \
-                       i += 1; \
-               }
-               ENTCS_NETPROPS(this, X);
-       #undef X
-               if (i >= BITS(16 - 1)) LOG_FATAL("Exceeded ENTCS_NETPROPS limit");
+               FOREACH(EntCSProps, it.m_public,
+               {
+                       ENTCS_PUBLICMASK |= BIT(it.m_id);
+               });
        }
 
        bool _entcs_send(entity this, entity to, int sf, int chan)
@@ -73,16 +123,15 @@ MACRO_END
                entity player = this.owner;
                sf |= BIT(0); // assume private
                do {
-                       if (!(IS_PLAYER(player)))
+                       if (IS_PLAYER(player))
                        {
-                               sf &= ENTCS_PUBLICMASK; // no private updates
-                               break;
+                               if (radar_showennemies) break;
+                               if (SAME_TEAM(to, player)) break;
+                               if (!(IS_PLAYER(to) || to.caplayer) && time > game_starttime) break;
                        }
-                       if (radar_showennemies) break;
-                       if (SAME_TEAM(to, player)) break;
-                       if (!(IS_PLAYER(to) || to.caplayer) && time > game_starttime) break;
                        sf &= ENTCS_PUBLICMASK; // no private updates
                } while (0);
+
                sf |= this.m_forceupdate;
                this.m_forceupdate = 0;
                if (chan == MSG_ENTITY)
@@ -91,15 +140,10 @@ MACRO_END
                        WriteHeader(chan, CLIENT_ENTCS);
                WriteByte(chan, etof(player) - 1);
                WriteShort(chan, sf);
-               int i = 0;
-               #define X(public, fld, set, sv, cl) { \
-                       if (sf & BIT(i)) { \
-                               sv; \
-                       } \
-                       i += 1; \
-               }
-               ENTCS_NETPROPS(this, X);
-       #undef X
+               FOREACH(EntCSProps, sf & BIT(it.m_id),
+               {
+                       it.m_send(chan, this);
+               });
                return true;
        }
 
@@ -112,38 +156,33 @@ MACRO_END
        {
                this.nextthink = time + 0.033333333333;  // TODO: increase this to like 0.15 once the client can do smoothing
                entity o = this.owner;
-               int i = 0;
-               #define X(public, fld, set, sv, cl) { \
-                       if (o.fld != this.fld) { \
-                               set(this.fld, o.fld); \
-                               this.SendFlags |= BIT(i); \
-                       } \
-                       i += 1; \
-               }
-               ENTCS_NETPROPS(this, X);
-       #undef X
+               FOREACH(EntCSProps, it.m_check(this, o),
+               {
+                       it.m_set(this, o);
+                       this.SendFlags |= BIT(it.m_id);
+               });
            setorigin(this, this.origin);  // relink
        }
 
        void entcs_attach(entity player)
        {
-               entity e = player.entcs = new(entcs_sender);
+               entity e = CS(player).entcs = new(entcs_sender);
                e.owner = player;
                setthink(e, entcs_think);
                e.nextthink = time;
                Net_LinkEntity(e, false, 0, entcs_send);
                if (!IS_REAL_CLIENT(player)) return;
                FOREACH_CLIENT(true, {
-                       assert(it.entcs);
-                       _entcs_send(it.entcs, msg_entity = player, BITS(23), MSG_ONE);
+                       assert(CS(it).entcs);
+                       _entcs_send(CS(it).entcs, msg_entity = player, BITS(23), MSG_ONE);
                });
        }
 
        void entcs_detach(entity player)
        {
-               if (!player.entcs) return;
-               delete(player.entcs);
-               player.entcs = NULL;
+               if (!CS(player).entcs) return;
+               delete(CS(player).entcs);
+               CS(player).entcs = NULL;
        }
 
 #endif
@@ -155,6 +194,8 @@ MACRO_END
                int n = this.sv_entnum;
                entity e = entcs_receiver(n);
                entcs_receiver(n, NULL);
+               strfree(e.netname);
+               strfree(e.model);
                if (e != this) delete(e);
        }
 
@@ -171,8 +212,7 @@ MACRO_END
                // `cl_forceplayermodels 1` sounds will be wrong until the player has been in the PVS, but so be it
                if (this.model != e.model)
                {
-                       if (this.model) strunzone(this.model);
-                       this.model = strzone(e.model);
+                       strcpy(this.model, e.model);
                }
        }
 
@@ -205,15 +245,10 @@ MACRO_END
                int sf = ReadShort();
                e.has_sv_origin = false;
                e.m_entcs_private = boolean(sf & BIT(0));
-               int i = 0;
-               #define X(public, fld, set, sv, cl) { \
-                       if (sf & BIT(i)) { \
-                               cl; \
-                       } \
-                       i += 1; \
-               }
-               ENTCS_NETPROPS(e, X);
-       #undef X
+               FOREACH(EntCSProps, sf & BIT(it.m_id),
+               {
+                       it.m_receive(e);
+               });
                e.iflags |= IFLAG_ORIGIN;
                InterpolateOrigin_Note(e);
                getthink(e)(e);