+++ /dev/null
-#pragma once
-
-#ifdef SVQC
-#include <common/mutators/base.qh>
-#include <common/scores.qh>
-
-const int ASSAULT_VALUE_INACTIVE = 1000;
-
-const int ST_ASSAULT_OBJECTIVES = 1;
-
-REGISTER_MUTATOR(as, false)
-{
- MUTATOR_STATIC();
- MUTATOR_ONADD
- {
- GameRules_teams(true);
- int teams = BITS(2); // always red vs blue
- GameRules_scoring(teams, SFL_SORT_PRIO_SECONDARY, SFL_SORT_PRIO_SECONDARY, {
- field_team(ST_ASSAULT_OBJECTIVES, "objectives", SFL_SORT_PRIO_PRIMARY);
- field(SP_ASSAULT_OBJECTIVES, "objectives", SFL_SORT_PRIO_PRIMARY);
- });
- }
- return 0;
-}
-
-// sprites
-.entity assault_decreaser;
-.entity assault_sprite;
-
-// legacy bot defs
-const int HAVOCBOT_AST_ROLE_NONE = 0;
-const int HAVOCBOT_AST_ROLE_DEFENSE = 2;
-const int HAVOCBOT_AST_ROLE_OFFENSE = 4;
-
-.int havocbot_role_flags;
-.float havocbot_attack_time;
-
-void(entity this) havocbot_role_ast_defense;
-void(entity this) havocbot_role_ast_offense;
-
-void(entity bot) havocbot_ast_reset_role;
-
-void(entity this, float ratingscale, vector org, float sradius) havocbot_goalrating_items;
-void(entity this, float ratingscale, vector org, float sradius) havocbot_goalrating_enemyplayers;
-
-// predefined spawnfuncs
-void target_objective_decrease_activate(entity this);
-#endif