#include <common/mapobjects/func/breakable.qh>
#include <common/mapobjects/triggers.qh>
#include <common/turrets/sv_turrets.qh>
-#include <server/g_damage.qh>
-#include <server/g_world.qh>
+#include <server/damage.qh>
+#include <server/world.qh>
#include <server/spawnpoints.qh>
.entity sprite;