]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/ctf/sv_ctf.qc
Add a TODO note on the new flag line
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / ctf / sv_ctf.qc
index 03b2ec9d1d428a3c7dfce3b0d3cbcb2d5fe05bd1..9f38cd9c36252dfe596b2a62e92fc849d2462682 100644 (file)
@@ -48,6 +48,8 @@ bool autocvar_g_ctf_flag_return_when_unreachable;
 float autocvar_g_ctf_flag_return_damage;
 float autocvar_g_ctf_flag_return_damage_delay;
 float autocvar_g_ctf_flag_return_dropped;
+bool autocvar_g_ctf_flag_waypoint = true;
+float autocvar_g_ctf_flag_waypoint_maxdistance;
 float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
 float autocvar_g_ctf_flagcarrier_auto_helpme_time;
 float autocvar_g_ctf_flagcarrier_selfdamagefactor;
@@ -436,7 +438,19 @@ void ctf_Handle_Throw(entity player, entity receiver, int droptype)
        if(!flag) { return; }
        if((droptype == DROP_PASS) && !receiver) { return; }
 
-       if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
+       if(flag.speedrunning)
+       {
+               // ensure old waypoints are removed before resetting the flag
+               WaypointSprite_Kill(player.wps_flagcarrier);
+
+               if(player.wps_enemyflagcarrier)
+                       WaypointSprite_Kill(player.wps_enemyflagcarrier);
+
+               if(player.wps_flagreturn)
+                       WaypointSprite_Kill(player.wps_flagreturn);
+               ctf_RespawnFlag(flag);
+               return;
+       }
 
        // reset the flag
        setattachment(flag, NULL, "");
@@ -1133,6 +1147,7 @@ METHOD(Flag, giveTo, bool(Flag this, entity flag, entity toucher))
 .float last_respawn;
 void ctf_RespawnFlag(entity flag)
 {
+       flag.watertype = CONTENT_EMPTY; // TODO: it is unclear why this workaround is needed, likely many other potential breakage points!!
        // check for flag respawn being called twice in a row
        if(flag.last_respawn > time - 0.5)
                { backtrace("flag respawn called twice quickly! please notify Samual about this..."); }
@@ -1224,10 +1239,14 @@ void ctf_DelayedFlagSetup(entity this) // called after a flag is placed on a map
                default: basename = WP_FlagBaseNeutral; break;
        }
 
-       entity wp = WaypointSprite_SpawnFixed(basename, this.origin + FLAG_WAYPOINT_OFFSET, this, wps_flagbase, RADARICON_FLAG);
-       wp.colormod = ((this.team) ? Team_ColorRGB(this.team) : '1 1 1');
-       WaypointSprite_UpdateTeamRadar(this.wps_flagbase, RADARICON_FLAG, ((this.team) ? colormapPaletteColor(this.team - 1, false) : '1 1 1'));
-       setcefc(wp, ctf_FlagBase_Customize);
+       if(autocvar_g_ctf_flag_waypoint)
+       {
+               entity wp = WaypointSprite_SpawnFixed(basename, this.origin + FLAG_WAYPOINT_OFFSET, this, wps_flagbase, RADARICON_FLAG);
+               wp.colormod = ((this.team) ? Team_ColorRGB(this.team) : '1 1 1');
+               wp.fade_rate = autocvar_g_ctf_flag_waypoint_maxdistance;
+               WaypointSprite_UpdateTeamRadar(this.wps_flagbase, RADARICON_FLAG, ((this.team) ? colormapPaletteColor(this.team - 1, false) : '1 1 1'));
+               setcefc(wp, ctf_FlagBase_Customize);
+       }
 
        // captureshield setup
        ctf_CaptureShield_Spawn(this);
@@ -1235,7 +1254,7 @@ void ctf_DelayedFlagSetup(entity this) // called after a flag is placed on a map
 
 .bool pushable;
 
-void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
+void ctf_FlagSetup(int teamnum, entity flag) // called when spawning a flag entity on the map as a spawnfunc
 {
        // main setup
        flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
@@ -1243,8 +1262,8 @@ void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag e
 
        setattachment(flag, NULL, "");
 
-       flag.netname = strzone(sprintf("%s%s^7 flag", Team_ColorCode(teamnumber), Team_ColorName_Upper(teamnumber)));
-       flag.team = teamnumber;
+       flag.netname = strzone(sprintf("%s%s^7 flag", Team_ColorCode(teamnum), Team_ColorName_Upper(teamnum)));
+       flag.team = teamnum;
        flag.classname = "item_flag_team";
        flag.target = "###item###"; // for finding the nearest item using findnearest
        flag.flags = FL_ITEM | FL_NOTARGET;
@@ -1274,24 +1293,24 @@ void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag e
        if(autocvar_g_ctf_score_ignore_fields)
                flag.cnt = flag.score_assist = flag.score_team_capture = flag.score_capture = flag.score_drop = flag.score_pickup = flag.score_return = 0;
 
-       string teamname = Static_Team_ColorName_Lower(teamnumber);
+       string teamname = Static_Team_ColorName_Lower(teamnum);
        // appearence
        if(!flag.scale)                         { flag.scale = FLAG_SCALE; }
        if(flag.skin == 0)                      { flag.skin = cvar(sprintf("g_ctf_flag_%s_skin", teamname)); }
        if(flag.model == "")            { flag.model = cvar_string(sprintf("g_ctf_flag_%s_model", teamname)); }
-       if (flag.toucheffect == "") { flag.toucheffect = EFFECT_FLAG_TOUCH(teamnumber).eent_eff_name; }
-       if (flag.passeffect == "")      { flag.passeffect = EFFECT_PASS(teamnumber).eent_eff_name; }
-       if (flag.capeffect == "")       { flag.capeffect = EFFECT_CAP(teamnumber).eent_eff_name; }
+       if (flag.toucheffect == "") { flag.toucheffect = EFFECT_FLAG_TOUCH(teamnum).eent_eff_name; }
+       if (flag.passeffect == "")      { flag.passeffect = EFFECT_PASS(teamnum).eent_eff_name; }
+       if (flag.capeffect == "")       { flag.capeffect = EFFECT_CAP(teamnum).eent_eff_name; }
 
        // sounds
 #define X(s,b) \
                if(flag.s == "") flag.s = b; \
                precache_sound(flag.s);
 
-       X(snd_flag_taken,               strzone(SND(CTF_TAKEN(teamnumber))))
-       X(snd_flag_returned,    strzone(SND(CTF_RETURNED(teamnumber))))
-       X(snd_flag_capture,     strzone(SND(CTF_CAPTURE(teamnumber))))
-       X(snd_flag_dropped,     strzone(SND(CTF_DROPPED(teamnumber))))
+       X(snd_flag_taken,               strzone(SND(CTF_TAKEN(teamnum))))
+       X(snd_flag_returned,    strzone(SND(CTF_RETURNED(teamnum))))
+       X(snd_flag_capture,     strzone(SND(CTF_CAPTURE(teamnum))))
+       X(snd_flag_dropped,     strzone(SND(CTF_DROPPED(teamnum))))
        X(snd_flag_respawn,     strzone(SND(CTF_RESPAWN)))
        X(snd_flag_touch,               strzone(SND(CTF_TOUCH)))
        X(snd_flag_pass,                strzone(SND(CTF_PASS)))
@@ -1309,7 +1328,7 @@ void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag e
 
        if(autocvar_g_ctf_flag_glowtrails)
        {
-               switch(teamnumber)
+               switch(teamnum)
                {
                        case NUM_TEAM_1: flag.glow_color = 251; break;
                        case NUM_TEAM_2: flag.glow_color = 210; break;
@@ -1325,7 +1344,7 @@ void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag e
        if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
        if(autocvar_g_ctf_dynamiclights)
        {
-               switch(teamnumber)
+               switch(teamnum)
                {
                        case NUM_TEAM_1: flag.effects |= EF_RED; break;
                        case NUM_TEAM_2: flag.effects |= EF_BLUE; break;
@@ -1387,7 +1406,7 @@ void havocbot_ctf_calculate_middlepoint()
                // for symmetrical editing of waypoints
                entity f1 = ctf_worldflaglist;
                entity f2 = f1.ctf_worldflagnext;
-               float m = -(f1.origin.y - f2.origin.y) / (f1.origin.x - f2.origin.x);
+               float m = -(f1.origin.y - f2.origin.y) / (max(f1.origin.x - f2.origin.x, FLOAT_EPSILON));
                float q = havocbot_middlepoint.y - m * havocbot_middlepoint.x;
                havocbot_symmetry_axis_m = m;
                havocbot_symmetry_axis_q = q;