const vector FLAG_CARRY_OFFSET = ('-16 0 8');
#define FLAG_SPAWN_OFFSET ('0 0 1' * (PL_MAX_CONST.z - 13))
const vector FLAG_WAYPOINT_OFFSET = ('0 0 64');
-const vector FLAG_FLOAT_OFFSET = ('0 0 32');
-const vector FLAG_PASS_ARC_OFFSET = ('0 0 -10');
+const int FLAG_FLOAT_OFFSET_Z = 32;
+const int FLAG_PASS_ARC_OFFSET_Z = -10;
const vector VEHICLE_FLAG_OFFSET = ('0 0 96');
const float VEHICLE_FLAG_SCALE = 1.0;
.float ctf_droptime;
.int ctf_status; // status of the flag (FLAG_BASE, FLAG_DROPPED, FLAG_CARRY declared globally)
.entity ctf_dropper; // don't allow spam of dropping the flag
-.int max_flag_health;
.float next_take_time;
.bool ctf_flagdamaged_byworld;
int ctf_teams;