]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/cts/sv_cts.qc
Merge branch 'terencehill/clientkill' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / cts / sv_cts.qc
index 3a9be2abd641b5485b3479ccec64d08365ef4e94..636aeb6de7550f64735679ad00327eea5d400857 100644 (file)
@@ -64,18 +64,6 @@ void cts_EventLog(string mode, entity actor) // use an alias for easy changing a
                GameLogEcho(strcat(":cts:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
 }
 
-void KillIndicator_Think(entity this);
-void CTS_ClientKill(entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
-{
-    e.killindicator = spawn();
-    e.killindicator.owner = e;
-    setthink(e.killindicator, KillIndicator_Think);
-    e.killindicator.nextthink = time + (e.lip) * 0.05;
-    e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
-    e.killindicator.count = 1; // this is used to indicate that it should be silent
-    e.lip = 0;
-}
-
 MUTATOR_HOOKFUNCTION(cts, PlayerPhysics)
 {
        entity player = M_ARGV(0, entity);
@@ -375,29 +363,18 @@ MUTATOR_HOOKFUNCTION(cts, GetRecords)
        M_ARGV(1, string) = ret_string;
 }
 
-void ClientKill_Now(entity this);
 MUTATOR_HOOKFUNCTION(cts, ClientKill)
 {
-    entity player = M_ARGV(0, entity);
-
        M_ARGV(1, float) = 0; // kill delay
-
-       if(player.killindicator && player.killindicator.count == 1) // player.killindicator.count == 1 means that the kill indicator was spawned by CTS_ClientKill
-       {
-               delete(player.killindicator);
-               player.killindicator = NULL;
-
-               ClientKill_Now(player); // allow instant kill in this case
-               return;
-       }
 }
 
 MUTATOR_HOOKFUNCTION(cts, Race_FinalCheckpoint)
 {
        entity player = M_ARGV(0, entity);
 
+       // useful to prevent cheating by running back to the start line and starting out with more speed
        if(autocvar_g_cts_finish_kill_delay)
-               CTS_ClientKill(player);
+               ClientKill_Silent(player, autocvar_g_cts_finish_kill_delay);
 }
 
 MUTATOR_HOOKFUNCTION(cts, HideTeamNagger)