#include "sv_cts.qh"
#include <server/race.qh>
+#include <server/gamelog.qh>
#include <server/items.qh>
float autocvar_g_cts_finish_kill_delay;
entity player = M_ARGV(0, entity);
if(GameRules_scoring_add(player, RACE_FASTEST, 0))
- player.frags = FRAGS_LMS_LOSER;
+ player.frags = FRAGS_PLAYER_OUT_OF_GAME;
else
player.frags = FRAGS_SPECTATOR;