return -1; // no control points left?
}
-float Domination_CheckWinner()
+bool Domination_CheckWinner()
{
if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
{
game_stopped = true;
round_handler_Init(5, autocvar_g_domination_warmup, autocvar_g_domination_round_timelimit);
- return 1;
+ return true;
}
Domination_count_controlpoints();
float winner_team = Domination_GetWinnerTeam();
if(winner_team == -1)
- return 0;
+ return false;
if(winner_team > 0)
{
game_stopped = true;
round_handler_Init(5, autocvar_g_domination_warmup, autocvar_g_domination_round_timelimit);
- return 1;
+ return true;
}
-float Domination_CheckPlayers()
+bool Domination_CheckPlayers()
{
- return 1;
+ return true;
}
void Domination_RoundStart()