#include "cl_freezetag.qh"
+#include <common/gamemodes/gamemode/clanarena/cl_clanarena.qh>
+
void HUD_Mod_FreezeTag_Export(int fh)
{
HUD_Write_Cvar("hud_panel_modicons_freezetag_layout");
}
+
+void HUD_Mod_FreezeTag(vector myPos, vector mySize)
+{
+ mod_active = 1; // required in each mod function that always shows something
+
+ HUD_Mod_CA_Draw(myPos, mySize, autocvar_hud_panel_modicons_freezetag_layout);
+}