]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/freezetag/freezetag.qc
Merge branch 'master' into Lyberta/TeamplayOverhaul
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / freezetag / freezetag.qc
index e86f6b72f5cdaad4adde20fb59914be4e6a759e4..f2ce080ebbe9c99e60e3167698ba9f37d1dad582 100644 (file)
@@ -158,7 +158,7 @@ entity freezetag_LastPlayerForTeam(entity this)
 {
        entity last_pl = NULL;
        FOREACH_CLIENT(IS_PLAYER(it) && it != this, {
-               if(it.health >= 1)
+               if(GetResourceAmount(it, RESOURCE_HEALTH) >= 1)
                if(!STAT(FROZEN, it))
                if(SAME_TEAM(it, this))
                if(!last_pl)
@@ -250,7 +250,7 @@ void havocbot_goalrating_freeplayers(entity this, float ratingscale, vector org,
                {
                        // If teamate is not frozen still seek them out as fight better
                        // in a group.
-                       t = 0.2 * 150 / (this.health + this.armorvalue);
+                       t = 0.2 * 150 / (GetResourceAmount(this, RESOURCE_HEALTH) + GetResourceAmount(this, RESOURCE_ARMOR));
                        navigation_routerating(this, it, t * ratingscale, 2000);
                }
        });
@@ -326,7 +326,7 @@ void havocbot_role_ft_freeing(entity this)
 
 void ft_RemovePlayer(entity this)
 {
-       this.health = 0; // neccessary to update correctly alive stats
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0); // neccessary to update correctly alive stats
        if(!STAT(FROZEN, this))
                freezetag_LastPlayerForTeam_Notify(this);
        freezetag_Unfreeze(this);
@@ -377,7 +377,7 @@ MUTATOR_HOOKFUNCTION(ft, PlayerDies)
                }
                else
                        freezetag_Unfreeze(frag_target); // remove ice
-               frag_target.health = 0; // Unfreeze resets health
+               SetResourceAmountExplicit(frag_target, RESOURCE_HEALTH, 0); // Unfreeze resets health
                frag_target.freezetag_frozen_timeout = -2; // freeze on respawn
                return true;
        }
@@ -486,7 +486,7 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
        if(n && STAT(FROZEN, player) == 1) // OK, there is at least one teammate reviving us
        {
                STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
-               player.health = max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health));
+               SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
 
                if(STAT(REVIVE_PROGRESS, player) >= 1)
                {
@@ -520,7 +520,7 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
        else if(!n && STAT(FROZEN, player) == 1) // only if no teammate is nearby will we reset
        {
                STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
-               player.health = max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health));
+               SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
        }
        else if(!n && !STAT(FROZEN, player))
        {
@@ -583,7 +583,8 @@ MUTATOR_HOOKFUNCTION(ft, FragCenterMessage)
                return; // target was already frozen, so this is just pushing them off the cliff
 
        Send_Notification(NOTIF_ONE, frag_attacker, MSG_CHOICE, CHOICE_FRAG_FREEZE, frag_target.netname, kill_count_to_attacker, (IS_BOT_CLIENT(frag_target) ? -1 : CS(frag_target).ping));
-       Send_Notification(NOTIF_ONE, frag_target, MSG_CHOICE, CHOICE_FRAGGED_FREEZE, frag_attacker.netname, kill_count_to_target, frag_attacker.health, frag_attacker.armorvalue, (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping));
+       Send_Notification(NOTIF_ONE, frag_target, MSG_CHOICE, CHOICE_FRAGGED_FREEZE, frag_attacker.netname, kill_count_to_target, 
+                                                                               GetResourceAmount(frag_attacker, RESOURCE_HEALTH), GetResourceAmount(frag_attacker, RESOURCE_ARMOR), (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping));
 
        return true;
 }