// TODO: sv_freezetag
#ifdef SVQC
+
+#include <server/resources.qh>
+
float autocvar_g_freezetag_frozen_maxtime;
float autocvar_g_freezetag_revive_clearspeed;
float autocvar_g_freezetag_round_timelimit;
void freezetag_count_alive_players()
{
- total_players = redalive = bluealive = yellowalive = pinkalive = 0;
- FOREACH_CLIENT(IS_PLAYER(it), {
- switch(it.team)
+ total_players = 0;
+ for (int i = 1; i <= NUM_TEAMS; ++i)
+ {
+ Team_SetNumberOfAlivePlayers(Team_GetTeamFromIndex(i), 0);
+ }
+ FOREACH_CLIENT(IS_PLAYER(it) && Entity_HasValidTeam(it),
+ {
+ ++total_players;
+ if ((GetResourceAmount(it, RESOURCE_HEALTH) < 1) ||
+ (STAT(FROZEN, it) == 1))
{
- case NUM_TEAM_1: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++redalive; break;
- case NUM_TEAM_2: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++bluealive; break;
- case NUM_TEAM_3: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++yellowalive; break;
- case NUM_TEAM_4: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++pinkalive; break;
+ continue;
}
+ entity team_ = Entity_GetTeam(it);
+ int num_alive = Team_GetNumberOfAlivePlayers(team_);
+ ++num_alive;
+ Team_SetNumberOfAlivePlayers(team_, num_alive);
});
- FOREACH_CLIENT(IS_REAL_CLIENT(it), {
- STAT(REDALIVE, it) = redalive;
- STAT(BLUEALIVE, it) = bluealive;
- STAT(YELLOWALIVE, it) = yellowalive;
- STAT(PINKALIVE, it) = pinkalive;
+ FOREACH_CLIENT(IS_REAL_CLIENT(it),
+ {
+ STAT(REDALIVE, it) = Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(
+ 1));
+ STAT(BLUEALIVE, it) = Team_GetNumberOfAlivePlayers(
+ Team_GetTeamFromIndex(2));
+ STAT(YELLOWALIVE, it) = Team_GetNumberOfAlivePlayers(
+ Team_GetTeamFromIndex(3));
+ STAT(PINKALIVE, it) = Team_GetNumberOfAlivePlayers(
+ Team_GetTeamFromIndex(4));
});
eliminatedPlayers.SendFlags |= 1;
}
-#define FREEZETAG_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
-#define FREEZETAG_ALIVE_TEAMS_OK() (FREEZETAG_ALIVE_TEAMS() == NumTeams(freezetag_teams))
+
+#define FREEZETAG_ALIVE_TEAMS_OK() (Team_GetNumberOfAliveTeams() == NumTeams(freezetag_teams))
float freezetag_CheckTeams()
{
return 0;
}
int missing_teams_mask = 0;
- if(freezetag_teams & BIT(0))
- missing_teams_mask += (!redalive) * 1;
- if(freezetag_teams & BIT(1))
- missing_teams_mask += (!bluealive) * 2;
- if(freezetag_teams & BIT(2))
- missing_teams_mask += (!yellowalive) * 4;
- if(freezetag_teams & BIT(3))
- missing_teams_mask += (!pinkalive) * 8;
+ for (int i = 1; i <= NUM_TEAMS; ++i)
+ {
+ if ((freezetag_teams & Team_IndexToBit(i)) &&
+ (Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(i)) == 0))
+ {
+ missing_teams_mask |= Team_IndexToBit(i);
+ }
+ }
if(prev_missing_teams_mask != missing_teams_mask)
{
Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
return 0;
}
-float freezetag_getWinnerTeam()
+int freezetag_getWinnerTeam()
{
- float winner_team = 0;
- if(redalive >= 1)
- winner_team = NUM_TEAM_1;
- if(bluealive >= 1)
+ int winner_team = 0;
+ if (Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(1)) >= 1)
{
- if(winner_team) return 0;
- winner_team = NUM_TEAM_2;
+ winner_team = NUM_TEAM_1;
}
- if(yellowalive >= 1)
+ for (int i = 2; i <= NUM_TEAMS; ++i)
{
- if(winner_team) return 0;
- winner_team = NUM_TEAM_3;
+ if (Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(i)) >= 1)
+ {
+ if (winner_team != 0)
+ {
+ return 0;
+ }
+ winner_team = Team_IndexToTeam(i);
+ }
}
- if(pinkalive >= 1)
+ if (winner_team)
{
- if(winner_team) return 0;
- winner_team = NUM_TEAM_4;
- }
- if(winner_team)
return winner_team;
+ }
return -1; // no player left
}
return 1;
}
- if(FREEZETAG_ALIVE_TEAMS() > 1)
+ if (Team_GetNumberOfAliveTeams() > 1)
+ {
return 0;
+ }
int winner_team = freezetag_getWinnerTeam();
if(winner_team > 0)
entity freezetag_LastPlayerForTeam(entity this)
{
entity last_pl = NULL;
- FOREACH_CLIENT(IS_PLAYER(it) && it != this, {
- if(it.health >= 1)
- if(!STAT(FROZEN, it))
- if(SAME_TEAM(it, this))
- if(!last_pl)
- last_pl = it;
- else
- return NULL;
+ FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), {
+ if (!STAT(FROZEN, it) && GetResourceAmount(it, RESOURCE_HEALTH) >= 1)
+ {
+ if (!last_pl)
+ last_pl = it;
+ else
+ return NULL;
+ }
});
return last_pl;
}
// else nothing - got frozen by the game type rules themselves
}
+// to be called when the player is frozen by freezetag (on death, spectator join etc), gives the score
void freezetag_Freeze(entity targ, entity attacker)
{
if(STAT(FROZEN, targ))
freezetag_Add_Score(targ, attacker);
}
-void freezetag_Unfreeze(entity this)
-{
- this.freezetag_frozen_time = 0;
- this.freezetag_frozen_timeout = 0;
-
- Unfreeze(this);
-}
-
float freezetag_isEliminated(entity e)
{
if(IS_PLAYER(e) && (STAT(FROZEN, e) == 1 || IS_DEAD(e)))
{
// If teamate is not frozen still seek them out as fight better
// in a group.
- t = 0.2 * 150 / (this.health + this.armorvalue);
+ t = 0.2 * 150 / (GetResourceAmount(this, RESOURCE_HEALTH) + GetResourceAmount(this, RESOURCE_ARMOR));
navigation_routerating(this, it, t * ratingscale, 2000);
}
});
void ft_RemovePlayer(entity this)
{
- this.health = 0; // neccessary to update correctly alive stats
+ SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0); // neccessary to update correctly alive stats
if(!STAT(FROZEN, this))
freezetag_LastPlayerForTeam_Notify(this);
- freezetag_Unfreeze(this);
+ Unfreeze(this);
freezetag_count_alive_players();
}
if(round_handler_CountdownRunning())
{
if(STAT(FROZEN, frag_target))
- freezetag_Unfreeze(frag_target);
+ Unfreeze(frag_target);
freezetag_count_alive_players();
return true; // let the player die so that he can respawn whenever he wants
}
freezetag_LastPlayerForTeam_Notify(frag_target);
}
else
- freezetag_Unfreeze(frag_target); // remove ice
- frag_target.health = 0; // Unfreeze resets health
+ Unfreeze(frag_target); // remove ice
+ SetResourceAmountExplicit(frag_target, RESOURCE_HEALTH, 0); // Unfreeze resets health
frag_target.freezetag_frozen_timeout = -2; // freeze on respawn
return true;
}
return true;
}
+MUTATOR_HOOKFUNCTION(ft, Unfreeze)
+{
+ entity targ = M_ARGV(0, entity);
+ targ.freezetag_frozen_time = 0;
+ targ.freezetag_frozen_timeout = 0;
+
+ freezetag_count_alive_players();
+}
+
MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
{
if(game_stopped)
if(n && STAT(FROZEN, player) == 1) // OK, there is at least one teammate reviving us
{
STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
- player.health = max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health));
+ SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
if(STAT(REVIVE_PROGRESS, player) >= 1)
{
- freezetag_Unfreeze(player);
+ Unfreeze(player);
freezetag_count_alive_players();
if(n == -1)
else if(!n && STAT(FROZEN, player) == 1) // only if no teammate is nearby will we reset
{
STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
- player.health = max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health));
+ SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
}
else if(!n && !STAT(FROZEN, player))
{
return true;
}
-MUTATOR_HOOKFUNCTION(ft, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
+MUTATOR_HOOKFUNCTION(ft, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
{
M_ARGV(0, float) = freezetag_teams;
+ return true;
}
MUTATOR_HOOKFUNCTION(ft, SetWeaponArena)
return; // target was already frozen, so this is just pushing them off the cliff
Send_Notification(NOTIF_ONE, frag_attacker, MSG_CHOICE, CHOICE_FRAG_FREEZE, frag_target.netname, kill_count_to_attacker, (IS_BOT_CLIENT(frag_target) ? -1 : CS(frag_target).ping));
- Send_Notification(NOTIF_ONE, frag_target, MSG_CHOICE, CHOICE_FRAGGED_FREEZE, frag_attacker.netname, kill_count_to_target, frag_attacker.health, frag_attacker.armorvalue, (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping));
+ Send_Notification(NOTIF_ONE, frag_target, MSG_CHOICE, CHOICE_FRAGGED_FREEZE, frag_attacker.netname, kill_count_to_target,
+ GetResourceAmount(frag_attacker, RESOURCE_HEALTH), GetResourceAmount(frag_attacker, RESOURCE_ARMOR), (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping));
return true;
}
freezetag_teams = BITS(bound(2, freezetag_teams, 4));
GameRules_scoring(freezetag_teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {
- field(SP_FREEZETAG_REVIVALS, "revivals", 0);
+ field(SP_FREEZETAG_REVIVALS, "revivals", 0);
});
round_handler_Spawn(freezetag_CheckTeams, freezetag_CheckWinner, func_null);