]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc
Freeze tag: force respawning dead players after 1 second delay
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / freezetag / sv_freezetag.qc
index 0b87c03bd1489cba14f3bca30d31604534c7b65a..5b4c80e7f619c6fc0ce768f8c2cb2a09e5067004 100644 (file)
@@ -19,7 +19,7 @@ void freezetag_count_alive_players()
        FOREACH_CLIENT(IS_PLAYER(it) && Entity_HasValidTeam(it),
        {
                ++total_players;
-               if (GetResourceAmount(it, RESOURCE_HEALTH) < 1 || STAT(FROZEN, it) == FROZEN_NORMAL)
+               if (GetResource(it, RES_HEALTH) < 1 || STAT(FROZEN, it) == FROZEN_NORMAL)
                {
                        continue;
                }
@@ -43,12 +43,10 @@ void freezetag_count_alive_players()
        eliminatedPlayers.SendFlags |= 1;
 }
 
-#define FREEZETAG_ALIVE_TEAMS_OK() (Team_GetNumberOfAliveTeams() == NumTeams(freezetag_teams))
-
 bool freezetag_CheckTeams()
 {
        static float prev_missing_teams_mask;
-       if(FREEZETAG_ALIVE_TEAMS_OK())
+       if (Team_GetNumberOfAliveTeams() == NumTeams(freezetag_teams))
        {
                if(prev_missing_teams_mask > 0)
                        Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
@@ -132,7 +130,7 @@ bool freezetag_CheckWinner()
        {
                Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
                Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
-               TeamScore_AddToTeam(winner_team, ST_SCORE, +1);
+               TeamScore_AddToTeam(winner_team, ST_FT_ROUNDS, +1);
        }
        else if(winner_team == -1)
        {
@@ -154,7 +152,7 @@ entity freezetag_LastPlayerForTeam(entity this)
 {
        entity last_pl = NULL;
        FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), {
-               if (STAT(FROZEN, it) != FROZEN_NORMAL && GetResourceAmount(it, RESOURCE_HEALTH) >= 1)
+               if (STAT(FROZEN, it) != FROZEN_NORMAL && GetResource(it, RES_HEALTH) >= 1)
                {
                        if (!last_pl)
                                last_pl = it;
@@ -237,7 +235,7 @@ void havocbot_goalrating_ft_freeplayers(entity this, float ratingscale, vector o
                        navigation_routerating(this, it, ratingscale, 2000);
                }
                else if (best_dist2
-                       && GetResourceAmount(it, RESOURCE_HEALTH) < GetResourceAmount(this, RESOURCE_HEALTH) + 30
+                       && GetResource(it, RES_HEALTH) < GetResource(this, RES_HEALTH) + 30
                        && vlen2(it.origin - org) < best_dist2)
                {
                        // If teamate is not frozen still seek them out as fight better
@@ -332,7 +330,7 @@ void ft_RemovePlayer(entity this)
                freezetag_LastPlayerForTeam_Notify(this);
        Unfreeze(this, false);
 
-       SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0); // neccessary to correctly count alive players
+       SetResourceExplicit(this, RES_HEALTH, 0); // neccessary to correctly count alive players
        freezetag_count_alive_players();
 }
 
@@ -363,9 +361,14 @@ MUTATOR_HOOKFUNCTION(ft, PlayerDies)
                if (STAT(FROZEN, frag_target) == FROZEN_NORMAL)
                        Unfreeze(frag_target, true);
                freezetag_count_alive_players();
-               return true; // let the player die so that he can respawn whenever he wants
+               frag_target.respawn_time = time;
+               frag_target.respawn_flags |= RESPAWN_FORCE;
+               return true;
        }
 
+       frag_target.respawn_time = time + 1;
+       frag_target.respawn_flags |= RESPAWN_FORCE;
+
        // Cases DEATH_TEAMCHANGE and DEATH_AUTOTEAMCHANGE are needed to fix a bug whe
        // you succeed changing team through the menu: you both really die (gibbing) and get frozen
        if(ITEM_DAMAGE_NEEDKILL(frag_deathtype)
@@ -472,14 +475,18 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
        if(!round_handler_IsRoundStarted())
                return true;
 
-       int n;
        entity player = M_ARGV(0, entity);
        //if (STAT(FROZEN, player) == FROZEN_NORMAL)
        //if(player.freezetag_frozen_timeout > 0 && time < player.freezetag_frozen_timeout)
                //player.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (player.freezetag_frozen_timeout - time) / (player.freezetag_frozen_timeout - player.freezetag_frozen_time);
 
-       IntrusiveList reviving_players = NULL;
+       if (!(frametime && IS_PLAYER(player)))
+               return true;
 
+       entity reviving_players_last = NULL;
+       entity reviving_players_first = NULL;
+
+       int n;
        if(player.freezetag_frozen_timeout > 0 && time >= player.freezetag_frozen_timeout)
                n = -1;
        else
@@ -487,11 +494,15 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
                n = 0;
                vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
                FOREACH_CLIENT(IS_PLAYER(it) && IS_REVIVING(player, it, revive_extra_size), {
-                       if (!reviving_players)
-                               reviving_players = IL_NEW();
-                       IL_PUSH(reviving_players, it);
+                       if (reviving_players_last)
+                               reviving_players_last.chain = it;
+                       reviving_players_last = it;
+                       if (!reviving_players_first)
+                               reviving_players_first = it;
                        ++n;
                });
+               if (reviving_players_last)
+                       reviving_players_last.chain = NULL;
        }
 
        if (!n) // no teammate nearby
@@ -499,7 +510,7 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
                if (STAT(FROZEN, player) == FROZEN_NORMAL)
                {
                        STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
-                       SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
+                       SetResourceExplicit(player, RES_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
                }
                else if (!STAT(FROZEN, player))
                        STAT(REVIVE_PROGRESS, player) = 0; // thawing nobody
@@ -507,7 +518,7 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
        else if (STAT(FROZEN, player) == FROZEN_NORMAL) // OK, there is at least one teammate reviving us
        {
                STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
-               SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
+               SetResourceExplicit(player, RES_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
 
                if(STAT(REVIVE_PROGRESS, player) >= 1)
                {
@@ -522,31 +533,29 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
                        }
 
                        // EVERY team mate nearby gets a point (even if multiple!)
-                       IL_EACH(reviving_players, true, {
+                       for(entity it = reviving_players_first; it; it = it.chain)
+                       {
                                GameRules_scoring_add(it, FREEZETAG_REVIVALS, +1);
                                GameRules_scoring_add(it, SCORE, +1);
                                nades_GiveBonus(it, autocvar_g_nades_bonus_score_low);
-                       });
+                       }
 
-                       entity first = IL_FIRST(reviving_players);
+                       entity first = reviving_players_first;
                        Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_REVIVED, first.netname);
                        Send_Notification(NOTIF_ONE, first, MSG_CENTER, CENTER_FREEZETAG_REVIVE, player.netname);
                        Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED, player.netname, first.netname);
                }
 
-               IL_EACH(reviving_players, true, {
+               for(entity it = reviving_players_first; it; it = it.chain)
                        STAT(REVIVE_PROGRESS, it) = STAT(REVIVE_PROGRESS, player);
-               });
        }
 
-       if (reviving_players)
-               IL_DELETE(reviving_players);
        return true;
 }
 
 MUTATOR_HOOKFUNCTION(ft, SetStartItems)
 {
-       start_items &= ~IT_UNLIMITED_AMMO;
+       start_items &= ~(IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS);
        //start_health       = warmup_start_health       = cvar("g_lms_start_health");
        //start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
        start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
@@ -584,9 +593,8 @@ MUTATOR_HOOKFUNCTION(ft, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
 
 MUTATOR_HOOKFUNCTION(ft, SetWeaponArena)
 {
-       // most weapons arena
        if(M_ARGV(0, string) == "0" || M_ARGV(0, string) == "")
-               M_ARGV(0, string) = "most";
+               M_ARGV(0, string) = autocvar_g_freezetag_weaponarena;
 }
 
 MUTATOR_HOOKFUNCTION(ft, FragCenterMessage)
@@ -602,11 +610,25 @@ MUTATOR_HOOKFUNCTION(ft, FragCenterMessage)
 
        Send_Notification(NOTIF_ONE, frag_attacker, MSG_CHOICE, CHOICE_FRAG_FREEZE, frag_target.netname, kill_count_to_attacker, (IS_BOT_CLIENT(frag_target) ? -1 : CS(frag_target).ping));
        Send_Notification(NOTIF_ONE, frag_target, MSG_CHOICE, CHOICE_FRAGGED_FREEZE, frag_attacker.netname, kill_count_to_target,
-               GetResourceAmount(frag_attacker, RESOURCE_HEALTH), GetResourceAmount(frag_attacker, RESOURCE_ARMOR), (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping));
+               GetResource(frag_attacker, RES_HEALTH), GetResource(frag_attacker, RES_ARMOR), (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping));
 
        return true;
 }
 
+MUTATOR_HOOKFUNCTION(ft, SV_ParseServerCommand)
+{
+       string cmd_name = M_ARGV(0, string);
+       if (cmd_name == "shuffleteams")
+               shuffleteams_on_reset_map = !(round_handler_IsActive() && !round_handler_IsRoundStarted());
+       return false;
+}
+
+MUTATOR_HOOKFUNCTION(ft, Scores_CountFragsRemaining)
+{
+       // announce remaining frags
+       return true;
+}
+
 void freezetag_Initialize()
 {
        freezetag_teams = autocvar_g_freezetag_teams_override;
@@ -615,6 +637,7 @@ void freezetag_Initialize()
 
        freezetag_teams = BITS(bound(2, freezetag_teams, 4));
        GameRules_scoring(freezetag_teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {
+               field_team(ST_FT_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
                field(SP_FREEZETAG_REVIVALS, "revivals", 0);
        });