]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc
Introduce some constants to indicate frozen states; improve a few frozen state checks...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / freezetag / sv_freezetag.qc
index ce5eb3032bb21b5602e12b9518edc3896b9bcf27..be6e92523518824a01ff2892bb5ac64c4876e61a 100644 (file)
@@ -19,8 +19,7 @@ void freezetag_count_alive_players()
        FOREACH_CLIENT(IS_PLAYER(it) && Entity_HasValidTeam(it),
        {
                ++total_players;
-               if ((GetResourceAmount(it, RESOURCE_HEALTH) < 1) ||
-                       (STAT(FROZEN, it) == 1))
+               if (GetResourceAmount(it, RESOURCE_HEALTH) < 1 || STAT(FROZEN, it) == FROZEN_NORMAL)
                {
                        continue;
                }
@@ -155,7 +154,7 @@ entity freezetag_LastPlayerForTeam(entity this)
 {
        entity last_pl = NULL;
        FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), {
-               if (!STAT(FROZEN, it) && GetResourceAmount(it, RESOURCE_HEALTH) >= 1)
+               if (STAT(FROZEN, it) != FROZEN_NORMAL && GetResourceAmount(it, RESOURCE_HEALTH) >= 1)
                {
                        if (!last_pl)
                                last_pl = it;
@@ -213,7 +212,7 @@ void freezetag_Freeze(entity targ, entity attacker)
 
 bool freezetag_isEliminated(entity e)
 {
-       if(IS_PLAYER(e) && (STAT(FROZEN, e) == 1 || IS_DEAD(e)))
+       if(IS_PLAYER(e) && (STAT(FROZEN, e) == FROZEN_NORMAL || IS_DEAD(e)))
                return true;
        return false;
 }
@@ -231,7 +230,7 @@ void havocbot_goalrating_ft_freeplayers(entity this, float ratingscale, vector o
        entity best_pl = NULL;
        float best_dist2 = FLOAT_MAX;
        FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), {
-               if (STAT(FROZEN, it) == 1)
+               if (STAT(FROZEN, it) == FROZEN_NORMAL)
                {
                        if(vdist(it.origin - org, >, sradius))
                                continue;
@@ -267,10 +266,12 @@ void havocbot_role_ft_offense(entity this)
 
        // Count how many players on team are unfrozen.
        int unfrozen = 0;
-       FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this) && !STAT(FROZEN, it), { unfrozen++; });
+       FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this) && STAT(FROZEN, it) != FROZEN_NORMAL, {
+               unfrozen++;
+       });
 
        // If only one left on team or if role has timed out then start trying to free players.
-       if ((unfrozen == 0 && !STAT(FROZEN, this)) || time > this.havocbot_role_timeout)
+       if ((!unfrozen && STAT(FROZEN, this) != FROZEN_NORMAL) || time > this.havocbot_role_timeout)
        {
                LOG_TRACE("changing role to freeing");
                this.havocbot_role = havocbot_role_ft_freeing;
@@ -327,10 +328,11 @@ void havocbot_role_ft_freeing(entity this)
 
 void ft_RemovePlayer(entity this)
 {
-       SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0); // neccessary to update correctly alive stats
-       if(!STAT(FROZEN, this))
+       if (STAT(FROZEN, this) != FROZEN_NORMAL)
                freezetag_LastPlayerForTeam_Notify(this);
-       Unfreeze(this);
+       Unfreeze(this, false);
+
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0); // neccessary to correctly count alive players
        freezetag_count_alive_players();
 }
 
@@ -358,8 +360,8 @@ MUTATOR_HOOKFUNCTION(ft, PlayerDies)
        if(round_handler_IsActive())
        if(round_handler_CountdownRunning())
        {
-               if(STAT(FROZEN, frag_target))
-                       Unfreeze(frag_target);
+               if (STAT(FROZEN, frag_target) == FROZEN_NORMAL)
+                       Unfreeze(frag_target, true);
                freezetag_count_alive_players();
                return true; // let the player die so that he can respawn whenever he wants
        }
@@ -370,20 +372,19 @@ MUTATOR_HOOKFUNCTION(ft, PlayerDies)
                || frag_deathtype == DEATH_TEAMCHANGE.m_id || frag_deathtype == DEATH_AUTOTEAMCHANGE.m_id)
        {
                // let the player die, he will be automatically frozen when he respawns
-               if(STAT(FROZEN, frag_target) != 1)
+               if (STAT(FROZEN, frag_target) != FROZEN_NORMAL)
                {
                        freezetag_Add_Score(frag_target, frag_attacker);
                        freezetag_count_alive_players();
                        freezetag_LastPlayerForTeam_Notify(frag_target);
                }
                else
-                       Unfreeze(frag_target); // remove ice
-               SetResourceAmountExplicit(frag_target, RESOURCE_HEALTH, 0); // Unfreeze resets health
+                       Unfreeze(frag_target, false); // remove ice
                frag_target.freezetag_frozen_timeout = -2; // freeze on respawn
                return true;
        }
 
-       if(STAT(FROZEN, frag_target))
+       if (STAT(FROZEN, frag_target) == FROZEN_NORMAL)
                return true;
 
        freezetag_Freeze(frag_target, frag_attacker);
@@ -451,8 +452,6 @@ MUTATOR_HOOKFUNCTION(ft, Unfreeze)
        entity targ = M_ARGV(0, entity);
        targ.freezetag_frozen_time = 0;
        targ.freezetag_frozen_timeout = 0;
-
-       freezetag_count_alive_players();
 }
 
 MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
@@ -467,7 +466,7 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
        int n;
        entity o = NULL;
        entity player = M_ARGV(0, entity);
-       //if(STAT(FROZEN, player))
+       //if (STAT(FROZEN, player) == FROZEN_NORMAL)
        //if(player.freezetag_frozen_timeout > 0 && time < player.freezetag_frozen_timeout)
                //player.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (player.freezetag_frozen_timeout - time) / (player.freezetag_frozen_timeout - player.freezetag_frozen_time);
 
@@ -478,29 +477,26 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
                vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
                n = 0;
                FOREACH_CLIENT(IS_PLAYER(it) && it != player, {
-                       if(STAT(FROZEN, it) == 0)
-                       if(!IS_DEAD(it))
-                       if(SAME_TEAM(it, player))
+                       if (!STAT(FROZEN, it) && !IS_DEAD(it) && SAME_TEAM(it, player))
                        if(boxesoverlap(player.absmin - revive_extra_size, player.absmax + revive_extra_size, it.absmin, it.absmax))
                        {
                                if(!o)
                                        o = it;
-                               if(STAT(FROZEN, player) == 1)
+                               if (STAT(FROZEN, player) == FROZEN_NORMAL)
                                        it.reviving = true;
                                ++n;
                        }
                });
-
        }
 
-       if(n && STAT(FROZEN, player) == 1) // OK, there is at least one teammate reviving us
+       if (n && STAT(FROZEN, player) == FROZEN_NORMAL) // OK, there is at least one teammate reviving us
        {
                STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
                SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
 
                if(STAT(REVIVE_PROGRESS, player) >= 1)
                {
-                       Unfreeze(player);
+                       Unfreeze(player, false);
                        freezetag_count_alive_players();
 
                        if(n == -1)
@@ -527,12 +523,12 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
                        it.reviving = false;
                });
        }
-       else if(!n && STAT(FROZEN, player) == 1) // only if no teammate is nearby will we reset
+       else if (!n && STAT(FROZEN, player) == FROZEN_NORMAL) // only if no teammate is nearby will we reset
        {
                STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
                SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
        }
-       else if(!n && !STAT(FROZEN, player))
+       else if (!n && !STAT(FROZEN, player))
        {
                STAT(REVIVE_PROGRESS, player) = 0; // thawing nobody
        }
@@ -593,7 +589,7 @@ MUTATOR_HOOKFUNCTION(ft, FragCenterMessage)
        int kill_count_to_attacker = M_ARGV(3, int);
        int kill_count_to_target = M_ARGV(4, int);
 
-       if(STAT(FROZEN, frag_target))
+       if(STAT(FROZEN, frag_target) == FROZEN_NORMAL)
                return; // target was already frozen, so this is just pushing them off the cliff
 
        Send_Notification(NOTIF_ONE, frag_attacker, MSG_CHOICE, CHOICE_FRAG_FREEZE, frag_target.netname, kill_count_to_attacker, (IS_BOT_CLIENT(frag_target) ? -1 : CS(frag_target).ping));