.float freezetag_revive_time;
.float freezetag_frozen_time;
.float freezetag_frozen_timeout;
+.float freezetag_frozen_force;
const float ICE_MAX_ALPHA = 1;
const float ICE_MIN_ALPHA = 0.1;
float freezetag_teams;
bool autocvar_g_freezetag_revive_auto = 1;
int autocvar_g_freezetag_revive_auto_progress = 1;
int autocvar_g_freezetag_revive_auto_reducible;
-float autocvar_g_freezetag_revive_auto_reducible_forcefactor;
+float autocvar_g_freezetag_revive_auto_reducible_forcefactor = 0.01;
+float autocvar_g_freezetag_revive_auto_reducible_maxforce;
float autocvar_g_freezetag_revive_extra_size;
float autocvar_g_freezetag_revive_speed;
+float autocvar_g_freezetag_revive_speed_t2s = 0.25;
float autocvar_g_freezetag_revive_time_to_score = 1.5;
bool autocvar_g_freezetag_revive_nade;
float autocvar_g_freezetag_revive_nade_health;
+float autocvar_g_freezetag_revive_spawnshield = 1;