--- /dev/null
+#include "cl_keepaway.qh"
+
+#include <client/hud/panel/modicons.qh>
+
+// Keepaway HUD mod icon
+int kaball_prevstatus; // last remembered status
+float kaball_statuschange_time; // time when the status changed
+
+// we don't need to reset for keepaway since it immediately
+// autocorrects prevstatus as to if the player has the ball or not
+
+void HUD_Mod_Keepaway(vector pos, vector mySize)
+{
+ mod_active = 1; // keepaway should always show the mod HUD
+
+ float BLINK_FACTOR = 0.15;
+ float BLINK_BASE = 0.85;
+ float BLINK_FREQ = 5;
+ float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
+
+ int stat_items = STAT(ITEMS);
+ int kaball = (stat_items/IT_KEY1) & 1;
+
+ if(kaball != kaball_prevstatus)
+ {
+ kaball_statuschange_time = time;
+ kaball_prevstatus = kaball;
+ }
+
+ vector kaball_pos, kaball_size;
+
+ if(mySize.x > mySize.y) {
+ kaball_pos = pos + eX * 0.25 * mySize.x;
+ kaball_size = vec2(0.5 * mySize.x, mySize.y);
+ } else {
+ kaball_pos = pos + eY * 0.25 * mySize.y;
+ kaball_size = vec2(mySize.x, 0.5 * mySize.y);
+ }
+
+ float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
+ float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
+
+ if(kaball_prevstatus && f < 1)
+ drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
+
+ if(kaball)
+ drawpic_aspect_skin(pos, "keepawayball_carrying", vec2(mySize.x, mySize.y), '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
+}