#include <common/effects/all.qh>
#include <server/client.qh>
#include <server/gamelog.qh>
-#include <server/g_damage.qh>
+#include <server/damage.qh>
#include <server/items/items.qh>
.entity ballcarried;
}
}
-MUTATOR_HOOKFUNCTION(ka, Damage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc
+MUTATOR_HOOKFUNCTION(ka, Damage_Calculate) // for changing damage and force values that are applied to players in damage.qc
{
entity frag_attacker = M_ARGV(1, entity);
entity frag_target = M_ARGV(2, entity);