CLASS(LastManStanding, Gametype)
INIT(LastManStanding)
{
- this.gametype_init(this, _("Last Man Standing"),"lms","g_lms",GAMETYPE_FLAG_USEPOINTS,"","timelimit=20 lives=5 leadlimit=0",_("Survive and kill until the enemies have no lives left"));
+ this.gametype_init(this, _("Last Man Standing"),"lms","g_lms",GAMETYPE_FLAG_USEPOINTS | GAMETYPE_FLAG_HIDELIMITS,"","timelimit=20 lives=5 leadlimit=0",_("Survive and kill until the enemies have no lives left"));
}
METHOD(LastManStanding, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
{