});
}
+// FIXME add support for sv_ready_restart_after_countdown
+// that is find a way to respawn/reset players IN GAME without setting lives to 0
+MUTATOR_HOOKFUNCTION(lms, ReadLevelCvars)
+{
+ // incompatible
+ sv_ready_restart_after_countdown = 0;
+}
+
MUTATOR_HOOKFUNCTION(lms, PutClientInServer)
{
entity player = M_ARGV(0, entity);
}
}
+// FIXME LMS doesn't allow clients to spectate due to its particular implementation
MUTATOR_HOOKFUNCTION(lms, AutoJoinOnConnection)
{
if(autocvar_g_campaign)