]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc
LMS: add 2 FIXME comments
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / lms / sv_lms.qc
index 493320ccebc695ac5e9a3b9276f8166e6587e844..b10cffb74998bb7c8e09d9fef3e449529db93086 100644 (file)
@@ -129,6 +129,14 @@ MUTATOR_HOOKFUNCTION(lms, reset_map_players)
        });
 }
 
+// FIXME add support for sv_ready_restart_after_countdown
+// that is find a way to respawn/reset players IN GAME without setting lives to 0
+MUTATOR_HOOKFUNCTION(lms, ReadLevelCvars)
+{
+       // incompatible
+       sv_ready_restart_after_countdown = 0;
+}
+
 MUTATOR_HOOKFUNCTION(lms, PutClientInServer)
 {
        entity player = M_ARGV(0, entity);
@@ -252,6 +260,7 @@ MUTATOR_HOOKFUNCTION(lms, ClientConnect)
        }
 }
 
+// FIXME LMS doesn't allow clients to spectate due to its particular implementation
 MUTATOR_HOOKFUNCTION(lms, AutoJoinOnConnection)
 {
        if(autocvar_g_campaign)