]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc
Merge branch 'terencehill/lms_fix'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / lms / sv_lms.qc
index 493320ccebc695ac5e9a3b9276f8166e6587e844..bff9722d08a766785229f3ea4744f58aaf94bc12 100644 (file)
@@ -10,11 +10,10 @@ int autocvar_g_lms_last_join;
 bool autocvar_g_lms_regenerate;
 
 // main functions
-float LMS_NewPlayerLives()
+int LMS_NewPlayerLives()
 {
-       float fl;
-       fl = autocvar_fraglimit;
-       if(fl == 0)
+       int fl = floor(autocvar_fraglimit);
+       if(fl == 0 || fl > 999)
                fl = 999;
 
        // first player has left the game for dying too much? Nobody else can get in.
@@ -22,7 +21,7 @@ float LMS_NewPlayerLives()
                return 0;
 
        if(!autocvar_g_lms_join_anytime)
-               if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
+               if(lms_lowest_lives < fl - max(0, floor(autocvar_g_lms_last_join)))
                        return 0;
 
        return bound(1, lms_lowest_lives, fl);
@@ -37,7 +36,7 @@ int WinningCondition_LMS()
 {
        entity first_player = NULL;
        int totalplayers = 0;
-       FOREACH_CLIENT(IS_PLAYER(it), {
+       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
                if (!totalplayers)
                        first_player = it;
                ++totalplayers;
@@ -129,6 +128,14 @@ MUTATOR_HOOKFUNCTION(lms, reset_map_players)
        });
 }
 
+// FIXME add support for sv_ready_restart_after_countdown
+// that is find a way to respawn/reset players IN GAME without setting lives to 0
+MUTATOR_HOOKFUNCTION(lms, ReadLevelCvars)
+{
+       // incompatible
+       sv_ready_restart_after_countdown = 0;
+}
+
 MUTATOR_HOOKFUNCTION(lms, PutClientInServer)
 {
        entity player = M_ARGV(0, entity);
@@ -176,25 +183,25 @@ void lms_RemovePlayer(entity player)
        float player_rank = GameRules_scoring_add(player, LMS_RANK, 0);
        if (!player_rank)
        {
-               int pl_cnt = 0;
-               FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; });
-               if (player.lms_spectate_warning != 2)
+               if (player.lms_spectate_warning < 2)
                {
                        if(IS_BOT_CLIENT(player))
                                bot_clear(player);
-                       player.frags = FRAGS_LMS_LOSER;
+                       player.frags = FRAGS_PLAYER_OUT_OF_GAME;
+                       int pl_cnt = 0;
+                       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+                               pl_cnt++;
+                       });
                        GameRules_scoring_add(player, LMS_RANK, pl_cnt + 1);
                }
                else
                {
-                       lms_lowest_lives = 999;
                        FOREACH_CLIENT(true, {
-                               if (it.frags == FRAGS_LMS_LOSER)
+                               if (it.frags == FRAGS_PLAYER_OUT_OF_GAME)
                                {
                                        float it_rank = GameRules_scoring_add(it, LMS_RANK, 0);
                                        if (it_rank > player_rank && it_rank <= 256)
                                                GameRules_scoring_add(it, LMS_RANK, -1);
-                                       lms_lowest_lives = 0;
                                }
                                else if (it.frags != FRAGS_SPECTATOR)
                                {
@@ -209,24 +216,27 @@ void lms_RemovePlayer(entity player)
                                GameRules_scoring_add(player, LMS_LIVES, -GameRules_scoring_add(player, LMS_LIVES, 0));
                                ++quitters;
                        }
-                       player.frags = FRAGS_LMS_LOSER;
+                       player.frags = FRAGS_PLAYER_OUT_OF_GAME;
                        TRANSMUTE(Observer, player);
                }
-               if (pl_cnt == 2 && !warmup_stage) // a player is forfeiting leaving only one player
-                       lms_lowest_lives = 0; // end the game now!
        }
 
-       if(CS(player).killcount != FRAGS_SPECTATOR)
-               if(GameRules_scoring_add(player, LMS_RANK, 0) > 0 && player.lms_spectate_warning != 2)
+       if (CS(player).killcount != FRAGS_SPECTATOR && player.lms_spectate_warning < 3)
+       {
+               if (GameRules_scoring_add(player, LMS_RANK, 0) > 0 && player.lms_spectate_warning < 2)
                        Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_NOLIVES, player.netname);
                else
                        Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_FORFEIT, player.netname);
+       }
 }
 
 MUTATOR_HOOKFUNCTION(lms, ClientDisconnect)
 {
        entity player = M_ARGV(0, entity);
 
+       // no further message other than the disconnect message
+       player.lms_spectate_warning = 3;
+
        lms_RemovePlayer(player);
 }
 
@@ -252,6 +262,7 @@ MUTATOR_HOOKFUNCTION(lms, ClientConnect)
        }
 }
 
+// FIXME LMS doesn't allow clients to spectate due to its particular implementation
 MUTATOR_HOOKFUNCTION(lms, AutoJoinOnConnection)
 {
        if(autocvar_g_campaign)
@@ -293,10 +304,12 @@ MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
                if(tl <= 0)
                {
                        int pl_cnt = 0;
-                       FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; });
+                       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+                               pl_cnt++;
+                       });
                        if(IS_BOT_CLIENT(frag_target))
                                bot_clear(frag_target);
-                       frag_target.frags = FRAGS_LMS_LOSER;
+                       frag_target.frags = FRAGS_PLAYER_OUT_OF_GAME;
                        GameRules_scoring_add(frag_target, LMS_RANK, pl_cnt);
                }
        }
@@ -307,7 +320,7 @@ MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
 
 MUTATOR_HOOKFUNCTION(lms, SetStartItems)
 {
-       start_items &= ~IT_UNLIMITED_AMMO;
+       start_items &= ~(IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS);
        start_health       = warmup_start_health       = cvar("g_lms_start_health");
        start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
        start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
@@ -368,7 +381,7 @@ MUTATOR_HOOKFUNCTION(lms, ItemTouch)
 
        if(item.itemdef == ITEM_ExtraLife)
        {
-               Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES);
+               Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES, autocvar_g_lms_extra_lives);
                GameRules_scoring_add(toucher, LMS_LIVES, autocvar_g_lms_extra_lives);
                return MUT_ITEMTOUCH_PICKUP;
        }
@@ -397,7 +410,7 @@ MUTATOR_HOOKFUNCTION(lms, ClientCommand_Spectate)
        }
        else
        {
-               if(player.frags != FRAGS_SPECTATOR && player.frags != FRAGS_LMS_LOSER)
+               if(player.frags != FRAGS_SPECTATOR && player.frags != FRAGS_PLAYER_OUT_OF_GAME)
                {
                        player.lms_spectate_warning = 1;
                        sprint(player, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
@@ -413,9 +426,10 @@ MUTATOR_HOOKFUNCTION(lms, CheckRules_World)
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(lms, WantWeapon)
+MUTATOR_HOOKFUNCTION(lms, SetWeaponArena)
 {
-       M_ARGV(2, bool) = true; // all weapons
+       if(M_ARGV(0, string) == "0" || M_ARGV(0, string) == "")
+               M_ARGV(0, string) = autocvar_g_lms_weaponarena;
 }
 
 MUTATOR_HOOKFUNCTION(lms, GetPlayerStatus)
@@ -432,5 +446,5 @@ MUTATOR_HOOKFUNCTION(lms, AddPlayerScore)
 
 void lms_Initialize()
 {
-       lms_lowest_lives = 9999;
+       lms_lowest_lives = 999;
 }