]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc
Merge branch 'terencehill/lms_fix'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / lms / sv_lms.qc
index bd6401d172931ea66eb07776258bc26258e8c1ca..bff9722d08a766785229f3ea4744f58aaf94bc12 100644 (file)
@@ -10,11 +10,10 @@ int autocvar_g_lms_last_join;
 bool autocvar_g_lms_regenerate;
 
 // main functions
-float LMS_NewPlayerLives()
+int LMS_NewPlayerLives()
 {
-       float fl;
-       fl = autocvar_fraglimit;
-       if(fl == 0)
+       int fl = floor(autocvar_fraglimit);
+       if(fl == 0 || fl > 999)
                fl = 999;
 
        // first player has left the game for dying too much? Nobody else can get in.
@@ -22,7 +21,7 @@ float LMS_NewPlayerLives()
                return 0;
 
        if(!autocvar_g_lms_join_anytime)
-               if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
+               if(lms_lowest_lives < fl - max(0, floor(autocvar_g_lms_last_join)))
                        return 0;
 
        return bound(1, lms_lowest_lives, fl);
@@ -184,27 +183,25 @@ void lms_RemovePlayer(entity player)
        float player_rank = GameRules_scoring_add(player, LMS_RANK, 0);
        if (!player_rank)
        {
-               int pl_cnt = 0;
-               FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
-                       pl_cnt++;
-               });
                if (player.lms_spectate_warning < 2)
                {
                        if(IS_BOT_CLIENT(player))
                                bot_clear(player);
                        player.frags = FRAGS_PLAYER_OUT_OF_GAME;
+                       int pl_cnt = 0;
+                       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+                               pl_cnt++;
+                       });
                        GameRules_scoring_add(player, LMS_RANK, pl_cnt + 1);
                }
                else
                {
-                       lms_lowest_lives = 999;
                        FOREACH_CLIENT(true, {
                                if (it.frags == FRAGS_PLAYER_OUT_OF_GAME)
                                {
                                        float it_rank = GameRules_scoring_add(it, LMS_RANK, 0);
                                        if (it_rank > player_rank && it_rank <= 256)
                                                GameRules_scoring_add(it, LMS_RANK, -1);
-                                       lms_lowest_lives = 0;
                                }
                                else if (it.frags != FRAGS_SPECTATOR)
                                {
@@ -323,7 +320,7 @@ MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
 
 MUTATOR_HOOKFUNCTION(lms, SetStartItems)
 {
-       start_items &= ~IT_UNLIMITED_AMMO;
+       start_items &= ~(IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS);
        start_health       = warmup_start_health       = cvar("g_lms_start_health");
        start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
        start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
@@ -384,7 +381,7 @@ MUTATOR_HOOKFUNCTION(lms, ItemTouch)
 
        if(item.itemdef == ITEM_ExtraLife)
        {
-               Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES);
+               Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES, autocvar_g_lms_extra_lives);
                GameRules_scoring_add(toucher, LMS_LIVES, autocvar_g_lms_extra_lives);
                return MUT_ITEMTOUCH_PICKUP;
        }
@@ -449,5 +446,5 @@ MUTATOR_HOOKFUNCTION(lms, AddPlayerScore)
 
 void lms_Initialize()
 {
-       lms_lowest_lives = 9999;
+       lms_lowest_lives = 999;
 }