float autocvar_g_balance_nexball_secondary_refire;
float autocvar_g_balance_nexball_secondary_speed;
-void basketball_touch(entity this);
-void football_touch(entity this);
+void basketball_touch(entity this, entity toucher);
+void football_touch(entity this, entity toucher);
void ResetBall(entity this);
const int NBM_NONE = 0;
const int NBM_FOOTBALL = 2;
}
}
-void football_touch(entity this)
+void football_touch(entity this, entity toucher)
{
- if(other.solid == SOLID_BSP)
+ if(toucher.solid == SOLID_BSP)
{
if(time > this.lastground + 0.1)
{
this.nextthink = time + autocvar_g_nexball_delay_idle;
return;
}
- if (!IS_PLAYER(other))
+ if (!IS_PLAYER(toucher))
return;
- if(other.health < 1)
+ if(toucher.health < 1)
return;
if(!this.cnt)
this.nextthink = time + autocvar_g_nexball_delay_idle;
- this.pusher = other;
- this.team = other.team;
+ this.pusher = toucher;
+ this.team = toucher.team;
if(autocvar_g_nexball_football_physics == -1) // MrBougo try 1, before decompiling Rev's original
{
- if(other.velocity)
- this.velocity = other.velocity * 1.5 + '0 0 1' * autocvar_g_nexball_football_boost_up;
+ if(toucher.velocity)
+ this.velocity = toucher.velocity * 1.5 + '0 0 1' * autocvar_g_nexball_football_boost_up;
}
else if(autocvar_g_nexball_football_physics == 1) // MrBougo's modded Rev style: partially independant of the height of the aiming point
{
- makevectors(other.v_angle);
- this.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + '0 0 1' * autocvar_g_nexball_football_boost_up;
+ makevectors(toucher.v_angle);
+ this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + '0 0 1' * autocvar_g_nexball_football_boost_up;
}
else if(autocvar_g_nexball_football_physics == 2) // 2nd mod try: totally independant. Really playable!
{
- makevectors(other.v_angle.y * '0 1 0');
- this.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
+ makevectors(toucher.v_angle.y * '0 1 0');
+ this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
}
else // Revenant's original style (from the original mod's disassembly, acknowledged by Revenant)
{
- makevectors(other.v_angle);
- this.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
+ makevectors(toucher.v_angle);
+ this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
}
this.avelocity = -250 * v_forward; // maybe there is a way to make it look better?
}
-void basketball_touch(entity this)
+void basketball_touch(entity this, entity toucher)
{
- if(other.ballcarried)
+ if(toucher.ballcarried)
{
- football_touch(this);
+ football_touch(this, toucher);
return;
}
- if(!this.cnt && IS_PLAYER(other) && !STAT(FROZEN, other) && !IS_DEAD(other) && (other != this.nb_dropper || time > this.nb_droptime + autocvar_g_nexball_delay_collect))
+ if(!this.cnt && IS_PLAYER(toucher) && !STAT(FROZEN, toucher) && !IS_DEAD(toucher) && (toucher != this.nb_dropper || time > this.nb_droptime + autocvar_g_nexball_delay_collect))
{
- if(other.health <= 0)
+ if(toucher.health <= 0)
return;
- LogNB("caught", other);
- GiveBall(other, this);
+ LogNB("caught", toucher);
+ GiveBall(toucher, this);
}
- else if(other.solid == SOLID_BSP)
+ else if(toucher.solid == SOLID_BSP)
{
_sound(this, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
if(this.velocity && !this.cnt)
}
}
-void GoalTouch(entity this)
+void GoalTouch(entity this, entity toucher)
{
entity ball;
float isclient, pscore, otherteam;
string pname;
if(gameover) return;
- if((this.spawnflags & GOAL_TOUCHPLAYER) && other.ballcarried)
- ball = other.ballcarried;
+ if((this.spawnflags & GOAL_TOUCHPLAYER) && toucher.ballcarried)
+ ball = toucher.ballcarried;
else
- ball = other;
+ ball = toucher;
if(ball.classname != "nexball_basketball")
if(ball.classname != "nexball_football")
return;
if((!ball.pusher && this.team != GOAL_OUT) || ball.cnt)
return;
- EXACTTRIGGER_TOUCH;
+ EXACTTRIGGER_TOUCH(this, toucher);
if(nb_teams == 2)
SpawnBall(this);
}
-float nb_Goal_Customize(entity this)
+bool nb_Goal_Customize(entity this, entity client)
{
- entity e, wp_owner;
- e = WaypointSprite_getviewentity(other);
- wp_owner = this.owner;
+ entity e = WaypointSprite_getviewentity(client);
+ entity wp_owner = this.owner;
if(SAME_TEAM(e, wp_owner)) { return false; }
return true;
this.nextthink = time;
}
-void W_Nexball_Touch(entity this)
+void W_Nexball_Touch(entity this, entity toucher)
{
entity ball, attacker;
attacker = this.owner;
//this.think = func_null;
//this.enemy = NULL;
- PROJECTILE_TOUCH(this);
- if(attacker.team != other.team || autocvar_g_nexball_basketball_teamsteal)
- if((ball = other.ballcarried) && !STAT(FROZEN, other) && !IS_DEAD(other) && (IS_PLAYER(attacker)))
+ PROJECTILE_TOUCH(this, toucher);
+ if(attacker.team != toucher.team || autocvar_g_nexball_basketball_teamsteal)
+ if((ball = toucher.ballcarried) && !STAT(FROZEN, toucher) && !IS_DEAD(toucher) && (IS_PLAYER(attacker)))
{
- other.velocity = other.velocity + normalize(this.velocity) * other.damageforcescale * autocvar_g_balance_nexball_secondary_force;
- UNSET_ONGROUND(other);
+ toucher.velocity = toucher.velocity + normalize(this.velocity) * toucher.damageforcescale * autocvar_g_balance_nexball_secondary_force;
+ UNSET_ONGROUND(toucher);
if(!attacker.ballcarried)
{
LogNB("stole", attacker);
- _sound(other, CH_TRIGGER, ball.noise2, VOL_BASE, ATTEN_NORM);
+ _sound(toucher, CH_TRIGGER, ball.noise2, VOL_BASE, ATTEN_NORM);
- if(SAME_TEAM(attacker, other) && time > attacker.teamkill_complain)
+ if(SAME_TEAM(attacker, toucher) && time > attacker.teamkill_complain)
{
attacker.teamkill_complain = time + 5;
attacker.teamkill_soundtime = time + 0.4;
- attacker.teamkill_soundsource = other;
+ attacker.teamkill_soundsource = toucher;
}
- GiveBall(attacker, other.ballcarried);
+ GiveBall(attacker, toucher.ballcarried);
}
}
remove(this);
CSQCProjectile(missile, true, PROJECTILE_ELECTRO, true);
}
-float ball_customize(entity this)
+bool ball_customize(entity this, entity client)
{
if(!this.owner)
{
return true;
}
- if(other == this.owner)
+ if(client == this.owner)
{
this.scale = autocvar_g_nexball_viewmodel_scale;
if(this.enemy)