]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/nexball/nexball.qc
Merge branch 'master' into TimePath/scoreboard_elo
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / nexball / nexball.qc
index 0f45e93e5c7c30b775323161a0c0f05d64c037b6..b50013ff7bd7c31fde8701588f285b1813c10855 100644 (file)
@@ -52,8 +52,8 @@ float autocvar_g_balance_nexball_secondary_lifetime;
 float autocvar_g_balance_nexball_secondary_refire;
 float autocvar_g_balance_nexball_secondary_speed;
 
-void basketball_touch(entity this);
-void football_touch(entity this);
+void basketball_touch(entity this, entity toucher);
+void football_touch(entity this, entity toucher);
 void ResetBall(entity this);
 const int NBM_NONE = 0;
 const int NBM_FOOTBALL = 2;
@@ -70,11 +70,11 @@ float OtherTeam(float t)  //works only if there are two teams on the map!
 }
 
 const float ST_NEXBALL_GOALS = 1;
-void nb_ScoreRules(float teams)
+void nb_ScoreRules(int teams)
 {
        ScoreRules_basics(teams, 0, 0, true);
        ScoreInfo_SetLabel_TeamScore(   ST_NEXBALL_GOALS,  "goals", SFL_SORT_PRIO_PRIMARY);
-       ScoreInfo_SetLabel_PlayerScore(SP_NEXBALL_GOALS,  "goals", SFL_SORT_PRIO_PRIMARY);
+       ScoreInfo_SetLabel_PlayerScore( SP_NEXBALL_GOALS,  "goals", SFL_SORT_PRIO_PRIMARY);
        ScoreInfo_SetLabel_PlayerScore(SP_NEXBALL_FAULTS, "faults", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER);
        ScoreRules_basics_end();
 }
@@ -176,7 +176,7 @@ void GiveBall(entity plyr, entity ball)
        ball.effects &= ~autocvar_g_nexball_basketball_effects_default;
 
        ball.velocity = '0 0 0';
-       ball.movetype = MOVETYPE_NONE;
+       set_movetype(ball, MOVETYPE_NONE);
        settouch(ball, func_null);
        ball.effects |= EF_NOSHADOW;
        ball.scale = 1; // scale down.
@@ -207,7 +207,7 @@ void DropBall(entity ball, vector org, vector vel)
 
        setattachment(ball, NULL, "");
        setorigin(ball, org);
-       ball.movetype = MOVETYPE_BOUNCE;
+       set_movetype(ball, MOVETYPE_BOUNCE);
        UNSET_ONGROUND(ball);
        ball.scale = ball_scale;
        ball.velocity = vel;
@@ -235,7 +235,7 @@ void InitBall(entity this)
 {
        if(gameover) return;
        UNSET_ONGROUND(this);
-       this.movetype = MOVETYPE_BOUNCE;
+       set_movetype(this, MOVETYPE_BOUNCE);
        if(this.classname == "nexball_basketball")
                settouch(this, basketball_touch);
        else if(this.classname == "nexball_football")
@@ -259,7 +259,7 @@ void ResetBall(entity this)
                        bprint("The ", Team_ColoredFullName(this.team), " held the ball for too long.\n");
 
                settouch(this, func_null);
-               this.movetype = MOVETYPE_NOCLIP;
+               set_movetype(this, MOVETYPE_NOCLIP);
                this.velocity = '0 0 0'; // just in case?
                if(!this.cnt)
                        LogNB("resetidle", NULL);
@@ -281,15 +281,15 @@ void ResetBall(entity this)
                                   vtos(this.origin - this.spawnorigin), " Velocity: ", vtos(this.velocity), "\n");
                this.velocity = '0 0 0';
                setorigin(this, this.spawnorigin); // make sure it's positioned correctly anyway
-               this.movetype = MOVETYPE_NONE;
+               set_movetype(this, MOVETYPE_NONE);
                setthink(this, InitBall);
                this.nextthink = max(time, game_starttime) + autocvar_g_nexball_delay_start;
        }
 }
 
-void football_touch(entity this)
+void football_touch(entity this, entity toucher)
 {
-       if(other.solid == SOLID_BSP)
+       if(toucher.solid == SOLID_BSP)
        {
                if(time > this.lastground + 0.1)
                {
@@ -300,54 +300,54 @@ void football_touch(entity this)
                        this.nextthink = time + autocvar_g_nexball_delay_idle;
                return;
        }
-       if (!IS_PLAYER(other))
+       if (!IS_PLAYER(toucher))
                return;
-       if(other.health < 1)
+       if(toucher.health < 1)
                return;
        if(!this.cnt)
                this.nextthink = time + autocvar_g_nexball_delay_idle;
 
-       this.pusher = other;
-       this.team = other.team;
+       this.pusher = toucher;
+       this.team = toucher.team;
 
        if(autocvar_g_nexball_football_physics == -1)   // MrBougo try 1, before decompiling Rev's original
        {
-               if(other.velocity)
-                       this.velocity = other.velocity * 1.5 + '0 0 1' * autocvar_g_nexball_football_boost_up;
+               if(toucher.velocity)
+                       this.velocity = toucher.velocity * 1.5 + '0 0 1' * autocvar_g_nexball_football_boost_up;
        }
        else if(autocvar_g_nexball_football_physics == 1)         // MrBougo's modded Rev style: partially independant of the height of the aiming point
        {
-               makevectors(other.v_angle);
-               this.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + '0 0 1' * autocvar_g_nexball_football_boost_up;
+               makevectors(toucher.v_angle);
+               this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + '0 0 1' * autocvar_g_nexball_football_boost_up;
        }
        else if(autocvar_g_nexball_football_physics == 2)         // 2nd mod try: totally independant. Really playable!
        {
-               makevectors(other.v_angle.y * '0 1 0');
-               this.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
+               makevectors(toucher.v_angle.y * '0 1 0');
+               this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
        }
        else     // Revenant's original style (from the original mod's disassembly, acknowledged by Revenant)
        {
-               makevectors(other.v_angle);
-               this.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
+               makevectors(toucher.v_angle);
+               this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
        }
        this.avelocity = -250 * v_forward;  // maybe there is a way to make it look better?
 }
 
-void basketball_touch(entity this)
+void basketball_touch(entity this, entity toucher)
 {
-       if(other.ballcarried)
+       if(toucher.ballcarried)
        {
-               football_touch(this);
+               football_touch(this, toucher);
                return;
        }
-       if(!this.cnt && IS_PLAYER(other) && !STAT(FROZEN, other) && !IS_DEAD(other) && (other != this.nb_dropper || time > this.nb_droptime + autocvar_g_nexball_delay_collect))
+       if(!this.cnt && IS_PLAYER(toucher) && !STAT(FROZEN, toucher) && !IS_DEAD(toucher) && (toucher != this.nb_dropper || time > this.nb_droptime + autocvar_g_nexball_delay_collect))
        {
-               if(other.health <= 0)
+               if(toucher.health <= 0)
                        return;
-               LogNB("caught", other);
-               GiveBall(other, this);
+               LogNB("caught", toucher);
+               GiveBall(toucher, this);
        }
-       else if(other.solid == SOLID_BSP)
+       else if(toucher.solid == SOLID_BSP)
        {
                _sound(this, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
                if(this.velocity && !this.cnt)
@@ -355,26 +355,26 @@ void basketball_touch(entity this)
        }
 }
 
-void GoalTouch(entity this)
+void GoalTouch(entity this, entity toucher)
 {
        entity ball;
        float isclient, pscore, otherteam;
        string pname;
 
        if(gameover) return;
-       if((this.spawnflags & GOAL_TOUCHPLAYER) && other.ballcarried)
-               ball = other.ballcarried;
+       if((this.spawnflags & GOAL_TOUCHPLAYER) && toucher.ballcarried)
+               ball = toucher.ballcarried;
        else
-               ball = other;
+               ball = toucher;
        if(ball.classname != "nexball_basketball")
                if(ball.classname != "nexball_football")
                        return;
        if((!ball.pusher && this.team != GOAL_OUT) || ball.cnt)
                return;
-       EXACTTRIGGER_TOUCH;
+       EXACTTRIGGER_TOUCH(this, toucher);
 
 
-       if(nb_teams == 2)
+       if(NumTeams(nb_teams) == 2)
                otherteam = OtherTeam(ball.team);
        else
                otherteam = 0;
@@ -393,7 +393,7 @@ void GoalTouch(entity this)
        else if(this.team == GOAL_FAULT)
        {
                LogNB("fault", ball.pusher);
-               if(nb_teams == 2)
+               if(NumTeams(nb_teams) == 2)
                        bprint(Team_ColoredFullName(otherteam), " gets a point due to ", pname, "^7's silliness.\n");
                else
                        bprint(Team_ColoredFullName(ball.team), " loses a point due to ", pname, "^7's silliness.\n");
@@ -419,7 +419,7 @@ void GoalTouch(entity this)
 
        if(ball.team && pscore)
        {
-               if(nb_teams == 2 && pscore < 0)
+               if(NumTeams(nb_teams) == 2 && pscore < 0)
                        TeamScore_AddToTeam(otherteam, ST_NEXBALL_GOALS, -pscore);
                else
                        TeamScore_AddToTeam(ball.team, ST_NEXBALL_GOALS, pscore);
@@ -451,7 +451,7 @@ spawnfunc(nexball_team)
 {
        if(!g_nexball)
        {
-               remove(this);
+               delete(this);
                return;
        }
        this.team = this.cnt + 1;
@@ -464,7 +464,7 @@ void nb_spawnteam(string teamname, float teamcolor)
        e.netname = teamname;
        e.cnt = teamcolor;
        e.team = e.cnt + 1;
-       nb_teams += 1;
+       //nb_teams += 1;
 }
 
 void nb_spawnteams()
@@ -479,6 +479,7 @@ void nb_spawnteams()
                        if(!t_red)
                        {
                                nb_spawnteam("Red", e.team-1)   ;
+                               nb_teams |= BIT(0);
                                t_red = true;
                        }
                        break;
@@ -487,6 +488,7 @@ void nb_spawnteams()
                        {
                                nb_spawnteam("Blue", e.team-1)  ;
                                t_blue = true;
+                               nb_teams |= BIT(1);
                        }
                        break;
                case NUM_TEAM_3:
@@ -494,6 +496,7 @@ void nb_spawnteams()
                        {
                                nb_spawnteam("Yellow", e.team-1);
                                t_yellow = true;
+                               nb_teams |= BIT(2);
                        }
                        break;
                case NUM_TEAM_4:
@@ -501,6 +504,7 @@ void nb_spawnteams()
                        {
                                nb_spawnteam("Pink", e.team-1)  ;
                                t_pink = true;
+                               nb_teams |= BIT(3);
                        }
                        break;
                }
@@ -521,7 +525,7 @@ void nb_delayedinit(entity this)
 
 void SpawnBall(entity this)
 {
-       if(!g_nexball) { remove(this); return; }
+       if(!g_nexball) { delete(this); return; }
 
 //     balls += 4; // using the remaining bits to count balls will leave more than the max edict count, so it's fine
 
@@ -547,7 +551,7 @@ void SpawnBall(entity this)
                this.glow_trail = true;
        }
 
-       this.movetype = MOVETYPE_FLY;
+       set_movetype(this, MOVETYPE_FLY);
 
        if(!autocvar_g_nexball_sound_bounce)
                this.noise = "";
@@ -607,11 +611,10 @@ spawnfunc(nexball_football)
        SpawnBall(this);
 }
 
-float nb_Goal_Customize(entity this)
+bool nb_Goal_Customize(entity this, entity client)
 {
-       entity e, wp_owner;
-       e = WaypointSprite_getviewentity(other);
-       wp_owner = this.owner;
+       entity e = WaypointSprite_getviewentity(client);
+       entity wp_owner = this.owner;
        if(SAME_TEAM(e, wp_owner)) { return false; }
 
        return true;
@@ -619,7 +622,7 @@ float nb_Goal_Customize(entity this)
 
 void SpawnGoal(entity this)
 {
-       if(!g_nexball) { remove(this); return; }
+       if(!g_nexball) { delete(this); return; }
 
        EXACTTRIGGER_INIT;
 
@@ -728,35 +731,35 @@ void W_Nexball_Think(entity this)
        this.nextthink = time;
 }
 
-void W_Nexball_Touch(entity this)
+void W_Nexball_Touch(entity this, entity toucher)
 {
        entity ball, attacker;
        attacker = this.owner;
        //this.think = func_null;
        //this.enemy = NULL;
 
-       PROJECTILE_TOUCH(this);
-       if(attacker.team != other.team || autocvar_g_nexball_basketball_teamsteal)
-               if((ball = other.ballcarried) && !STAT(FROZEN, other) && !IS_DEAD(other) && (IS_PLAYER(attacker)))
+       PROJECTILE_TOUCH(this, toucher);
+       if(attacker.team != toucher.team || autocvar_g_nexball_basketball_teamsteal)
+               if((ball = toucher.ballcarried) && !STAT(FROZEN, toucher) && !IS_DEAD(toucher) && (IS_PLAYER(attacker)))
                {
-                       other.velocity = other.velocity + normalize(this.velocity) * other.damageforcescale * autocvar_g_balance_nexball_secondary_force;
-                       UNSET_ONGROUND(other);
+                       toucher.velocity = toucher.velocity + normalize(this.velocity) * toucher.damageforcescale * autocvar_g_balance_nexball_secondary_force;
+                       UNSET_ONGROUND(toucher);
                        if(!attacker.ballcarried)
                        {
                                LogNB("stole", attacker);
-                               _sound(other, CH_TRIGGER, ball.noise2, VOL_BASE, ATTEN_NORM);
+                               _sound(toucher, CH_TRIGGER, ball.noise2, VOL_BASE, ATTEN_NORM);
 
-                               if(SAME_TEAM(attacker, other) && time > attacker.teamkill_complain)
+                               if(SAME_TEAM(attacker, toucher) && time > attacker.teamkill_complain)
                                {
                                        attacker.teamkill_complain = time + 5;
                                        attacker.teamkill_soundtime = time + 0.4;
-                                       attacker.teamkill_soundsource = other;
+                                       attacker.teamkill_soundsource = toucher;
                                }
 
-                               GiveBall(attacker, other.ballcarried);
+                               GiveBall(attacker, toucher.ballcarried);
                        }
                }
-       remove(this);
+       delete(this);
 }
 
 void W_Nexball_Attack(entity actor, float t)
@@ -817,7 +820,7 @@ void W_Nexball_Attack2(entity actor)
 
        missile.owner = actor;
 
-       missile.movetype = MOVETYPE_FLY;
+       set_movetype(missile, MOVETYPE_FLY);
        PROJECTILE_MAKETRIGGER(missile);
 
        //setmodel(missile, "models/elaser.mdl");  // precision set below
@@ -832,11 +835,12 @@ void W_Nexball_Attack2(entity actor)
 
        missile.effects = EF_BRIGHTFIELD | EF_LOWPRECISION;
        missile.flags = FL_PROJECTILE;
+       IL_PUSH(g_projectiles, missile);
 
        CSQCProjectile(missile, true, PROJECTILE_ELECTRO, true);
 }
 
-float ball_customize(entity this)
+bool ball_customize(entity this, entity client)
 {
        if(!this.owner)
        {
@@ -846,7 +850,7 @@ float ball_customize(entity this)
                return true;
        }
 
-       if(other == this.owner)
+       if(client == this.owner)
        {
                this.scale = autocvar_g_nexball_viewmodel_scale;
                if(this.enemy)
@@ -1071,6 +1075,17 @@ MUTATOR_HOOKFUNCTION(nb, FilterItem)
        return false;
 }
 
+MUTATOR_HOOKFUNCTION(nb, ItemTouch)
+{
+       entity item = M_ARGV(0, entity);
+       entity toucher = M_ARGV(1, entity);
+
+       if(item.weapon && toucher.ballcarried)
+               return MUT_ITEMTOUCH_RETURN; // no new weapons for you, mister!
+
+       return MUT_ITEMTOUCH_CONTINUE;
+}
+
 MUTATOR_HOOKFUNCTION(nb, GetTeamCount)
 {
        M_ARGV(1, string) = "nexball_team";