Merge branch 'Mario/teams_bitflag' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / onslaught / onslaught.qc
index 6c42f5a..89c5eef 100644 (file)
@@ -211,7 +211,7 @@ void ons_CaptureShield_Spawn(entity generator, bool is_generator)
        settouch(shield, ons_CaptureShield_Touch);
        setcefc(shield, ons_CaptureShield_Customize);
        shield.effects = EF_ADDITIVE;
-       shield.movetype = MOVETYPE_NOCLIP;
+       set_movetype(shield, MOVETYPE_NOCLIP);
        shield.solid = SOLID_TRIGGER;
        shield.avelocity = '7 0 11';
        shield.scale = 1;
@@ -358,13 +358,11 @@ void onslaught_updatelinks()
                }
                ons_ControlPoint_UpdateSprite(l);
        }
-       l = findchain(classname, "ons_captureshield");
-       while(l)
+       FOREACH_ENTITY_CLASS("ons_captureshield", true,
        {
-               l.team = l.enemy.team;
-               l.colormap = l.enemy.colormap;
-               l = l.chain;
-       }
+               it.team = it.enemy.team;
+               it.colormap = it.enemy.colormap;
+       });
 }
 
 
@@ -863,7 +861,7 @@ void ons_ControlPoint_Setup(entity cp)
        cp.netname = "Control point";
        cp.team = 0;
        cp.solid = SOLID_BBOX;
-       cp.movetype = MOVETYPE_NONE;
+       set_movetype(cp, MOVETYPE_NONE);
        settouch(cp, ons_ControlPoint_Touch);
        setthink(cp, ons_ControlPoint_Think);
        cp.nextthink = time + ONS_CP_THINKRATE;
@@ -882,14 +880,14 @@ void ons_ControlPoint_Setup(entity cp)
        if((cp.spawnflags & 1) || cp.noalign) // don't drop to floor, just stay at fixed location
        {
                cp.noalign = true;
-               cp.movetype = MOVETYPE_NONE;
+               set_movetype(cp, MOVETYPE_NONE);
        }
        else // drop to floor, automatically find a platform and set that as spawn origin
        {
                setorigin(cp, cp.origin + '0 0 20');
                cp.noalign = false;
                droptofloor(cp);
-               cp.movetype = MOVETYPE_TOSS;
+               set_movetype(cp, MOVETYPE_TOSS);
        }
 
        // waypointsprites
@@ -1105,7 +1103,7 @@ void ons_GeneratorSetup(entity gen) // called when spawning a generator entity o
        gen.classname = "onslaught_generator";
        gen.solid = SOLID_BBOX;
        gen.team_saved = teamnumber;
-       gen.movetype = MOVETYPE_NONE;
+       set_movetype(gen, MOVETYPE_NONE);
        gen.lasthealth = gen.max_health = gen.health = autocvar_g_onslaught_gen_health;
        gen.takedamage = DAMAGE_AIM;
        gen.bot_attack = true;
@@ -1289,8 +1287,6 @@ void Onslaught_RoundStart()
 
 void havocbot_goalrating_ons_offenseitems(entity this, float ratingscale, vector org, float sradius)
 {
-       entity head;
-       float t, c;
        bool needarmor = false, needweapons = false;
 
        // Needs armor/health?
@@ -1298,7 +1294,7 @@ void havocbot_goalrating_ons_offenseitems(entity this, float ratingscale, vector
                needarmor = true;
 
        // Needs weapons?
-       c = 0;
+       int c = 0;
        FOREACH(Weapons, it != WEP_Null, {
                if(this.weapons & (it.m_wepset))
                if(++c >= 4)
@@ -1315,20 +1311,18 @@ void havocbot_goalrating_ons_offenseitems(entity this, float ratingscale, vector
        LOG_DEBUG(strcat(this.netname, " needs armor ", ftos(needarmor) , "\n"));
 
        // See what is around
-       head = findchainfloat(bot_pickup, true);
-       while (head)
+       FOREACH_ENTITY_FLOAT(bot_pickup, true,
        {
                // gather health and armor only
-               if (head.solid)
-               if ( ((head.health || head.armorvalue) && needarmor) || (head.weapons && needweapons ) )
-               if (vdist(head.origin - org, <, sradius))
+               if (it.solid)
+               if ( ((it.health || it.armorvalue) && needarmor) || (it.weapons && needweapons ) )
+               if (vdist(it.origin - org, <, sradius))
                {
-                       t = head.bot_pickupevalfunc(this, head);
+                       int t = it.bot_pickupevalfunc(this, it);
                        if (t > 0)
-                               navigation_routerating(this, head, t * ratingscale, 500);
+                               navigation_routerating(this, it, t * ratingscale, 500);
                }
-               head = head.chain;
-       }
+       });
 }
 
 void havocbot_role_ons_setrole(entity this, int role)
@@ -1597,26 +1591,22 @@ void havocbot_ons_reset_role(entity this)
  */
 entity ons_Nearest_ControlPoint(entity this, vector pos, float max_dist)
 {
-       entity tmp_entity, closest_target = NULL;
-       tmp_entity = findchain(classname, "onslaught_controlpoint");
-       while(tmp_entity)
+       entity closest_target = NULL;
+       FOREACH_ENTITY_CLASS("onslaught_controlpoint", true,
        {
-               if(SAME_TEAM(tmp_entity, this))
-               if(tmp_entity.iscaptured)
-               if(max_dist <= 0 || vdist(tmp_entity.origin - pos, <=, max_dist))
-               if(vlen2(tmp_entity.origin - pos) <= vlen2(closest_target.origin - pos) || closest_target == NULL)
-                       closest_target = tmp_entity;
-               tmp_entity = tmp_entity.chain;
-       }
-       tmp_entity = findchain(classname, "onslaught_generator");
-       while(tmp_entity)
+               if(SAME_TEAM(it, this))
+               if(it.iscaptured)
+               if(max_dist <= 0 || vdist(it.origin - pos, <=, max_dist))
+               if(vlen2(it.origin - pos) <= vlen2(closest_target.origin - pos) || closest_target == NULL)
+                       closest_target = it;
+       });
+       FOREACH_ENTITY_CLASS("onslaught_generator", true,
        {
-               if(SAME_TEAM(tmp_entity, this))
-               if(max_dist <= 0 || vdist(tmp_entity.origin - pos, <, max_dist))
-               if(vlen2(tmp_entity.origin - pos) <= vlen2(closest_target.origin - pos) || closest_target == NULL)
-                       closest_target = tmp_entity;
-               tmp_entity = tmp_entity.chain;
-       }
+               if(SAME_TEAM(it, this))
+               if(max_dist <= 0 || vdist(it.origin - pos, <, max_dist))
+               if(vlen2(it.origin - pos) <= vlen2(closest_target.origin - pos) || closest_target == NULL)
+                       closest_target = it;
+       });
 
        return closest_target;
 }
@@ -1628,45 +1618,39 @@ entity ons_Nearest_ControlPoint(entity this, vector pos, float max_dist)
  */
 entity ons_Nearest_ControlPoint_2D(entity this, vector pos, float max_dist)
 {
-       entity tmp_entity, closest_target = NULL;
+       entity closest_target = NULL;
        vector delta;
        float smallest_distance = 0, distance;
 
-       tmp_entity = findchain(classname, "onslaught_controlpoint");
-       while(tmp_entity)
+       FOREACH_ENTITY_CLASS("onslaught_controlpoint", true,
        {
-               delta = tmp_entity.origin - pos;
+               delta = it.origin - pos;
                delta_z = 0;
                distance = vlen(delta);
 
-               if(SAME_TEAM(tmp_entity, this))
-               if(tmp_entity.iscaptured)
+               if(SAME_TEAM(it, this))
+               if(it.iscaptured)
                if(max_dist <= 0 || distance <= max_dist)
                if(closest_target == NULL || distance <= smallest_distance )
                {
-                       closest_target = tmp_entity;
+                       closest_target = it;
                        smallest_distance = distance;
                }
-
-               tmp_entity = tmp_entity.chain;
-       }
-       tmp_entity = findchain(classname, "onslaught_generator");
-       while(tmp_entity)
+       });
+       FOREACH_ENTITY_CLASS("onslaught_generator", true,
        {
-               delta = tmp_entity.origin - pos;
+               delta = it.origin - pos;
                delta_z = 0;
                distance = vlen(delta);
 
-               if(SAME_TEAM(tmp_entity, this))
+               if(SAME_TEAM(it, this))
                if(max_dist <= 0 || distance <= max_dist)
                if(closest_target == NULL || distance <= smallest_distance )
                {
-                       closest_target = tmp_entity;
+                       closest_target = it;
                        smallest_distance = distance;
                }
-
-               tmp_entity = tmp_entity.chain;
-       }
+       });
 
        return closest_target;
 }
@@ -1675,23 +1659,18 @@ entity ons_Nearest_ControlPoint_2D(entity this, vector pos, float max_dist)
  */
 int ons_Count_SelfControlPoints(entity this)
 {
-       entity tmp_entity;
-       tmp_entity = findchain(classname, "onslaught_controlpoint");
        int n = 0;
-       while(tmp_entity)
+       FOREACH_ENTITY_CLASS("onslaught_controlpoint", true,
        {
-               if(SAME_TEAM(tmp_entity, this))
-               if(tmp_entity.iscaptured)
+               if(SAME_TEAM(it, this))
+               if(it.iscaptured)
                        n++;
-               tmp_entity = tmp_entity.chain;
-       }
-       tmp_entity = findchain(classname, "onslaught_generator");
-       while(tmp_entity)
+       });
+       FOREACH_ENTITY_CLASS("onslaught_generator", true,
        {
-               if(SAME_TEAM(tmp_entity, this))
+               if(SAME_TEAM(it, this))
                        n++;
-               tmp_entity = tmp_entity.chain;
-       }
+       });
        return n;
 }