]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/items.qc
Fix compilation with gmqcc.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items.qc
index 0aebde0af256b3a4a63d8a260030a9df429202c4..19173079fa0f1b1b198323c3d6a1b1f7c61e8b7f 100644 (file)
@@ -2,13 +2,80 @@
 entity weapon_info[WEP_MAXCOUNT];
 entity dummy_weapon_info;
 
-void register_weapon(float id, float(float) func, float ammotype, float i, float weapontype, float pickupbasevalue, string modelname, string shortname, string wname)
+#if WEP_MAXCOUNT > 72
+# error Kein Weltraum links auf dem Gerät
+#endif
+
+WepSet WepSet_FromWeapon(float a) {
+       a -= WEP_FIRST;
+#if WEP_MAXCOUNT > 24
+       if(a >= 24) {
+               a -= 24;
+#if WEP_MAXCOUNT > 48
+               if(a >= 24) {
+                       a -= 24;
+                       return '0 0 1' * power2of(a);
+               }
+#endif
+               return '0 1 0' * power2of(a);
+       }
+#endif
+       return '1 0 0' * power2of(a);
+}
+#ifdef SVQC
+void WepSet_AddStat()
+{
+       addstat(STAT_WEAPONS, AS_INT, weapons_x);
+#if WEP_MAXCOUNT > 24
+       addstat(STAT_WEAPONS2, AS_INT, weapons_y);
+#if WEP_MAXCOUNT > 48
+       addstat(STAT_WEAPONS3, AS_INT, weapons_z);
+#endif
+#endif
+}
+void WriteWepSet(float dst, WepSet w)
+{
+#if WEP_MAXCOUNT > 48
+       WriteInt72_t(dst, w);
+#elif WEP_MAXCOUNT > 24
+       WriteInt48_t(dst, w);
+#else
+       WriteInt24_t(dst, w_x);
+#endif
+}
+#endif
+#ifdef CSQC
+WepSet WepSet_GetFromStat()
+{
+       WepSet w = '0 0 0';
+       w_x = getstati(STAT_WEAPONS);
+#if WEP_MAXCOUNT > 24
+       w_y = getstati(STAT_WEAPONS2);
+#if WEP_MAXCOUNT > 48
+       w_z = getstati(STAT_WEAPONS3);
+#endif
+#endif
+       return w;
+}
+WepSet ReadWepSet()
+{
+#if WEP_MAXCOUNT > 48
+       return ReadInt72_t();
+#elif WEP_MAXCOUNT > 24
+       return ReadInt48_t();
+#else
+       return ReadInt24_t() * '1 0 0';
+#endif
+}
+#endif
+
+void register_weapon(float id, WepSet bit, float(float) func, float ammotype, float i, float weapontype, float pickupbasevalue, string modelname, string shortname, string wname)
 {
        entity e;
        weapon_info[id - 1] = e = spawn();
        e.classname = "weapon_info";
        e.weapon = id;
-       WEPSET_COPY_EW(e, id);
+       e.weapons = bit;
        e.netname = shortname;
        e.message = wname;
        e.items = ammotype;
@@ -41,7 +108,7 @@ void register_weapons_done()
        dummy_weapon_info = spawn();
        dummy_weapon_info.classname = "weapon_info";
        dummy_weapon_info.weapon = 0; // you can recognize dummies by this
-       WEPSET_CLEAR_E(dummy_weapon_info);
+       dummy_weapon_info.weapons = '0 0 0';
        dummy_weapon_info.netname = "";
        dummy_weapon_info.message = "AOL CD Thrower";
        dummy_weapon_info.items = 0;
@@ -157,18 +224,28 @@ string W_FixWeaponOrder_ForceComplete(string order)
 void W_RandomWeapons(entity e, float n)
 {
        float i, j;
-       WEPSET_DECLARE_A(remaining);
-       WEPSET_DECLARE_A(result);
-       WEPSET_COPY_AE(remaining, e);
-       WEPSET_CLEAR_A(result);
+       WepSet remaining;
+       WepSet result;
+       remaining = e.weapons;
+       result = '0 0 0';
        for(i = 0; i < n; ++i)
        {
                RandomSelection_Init();
                for(j = WEP_FIRST; j <= WEP_LAST; ++j)
-                       if(WEPSET_CONTAINS_AW(remaining, j))
+                       if(remaining & WepSet_FromWeapon(j))
                                RandomSelection_Add(world, j, string_null, 1, 1);
-               WEPSET_OR_AW(result, RandomSelection_chosen_float);
-               WEPSET_ANDNOT_AW(remaining, RandomSelection_chosen_float);
+               result |= WepSet_FromWeapon(RandomSelection_chosen_float);
+               remaining &= ~WepSet_FromWeapon(RandomSelection_chosen_float);
        }
-       WEPSET_COPY_EA(e, result);
+       e.weapons = result;
+}
+
+string W_Name(float weaponid)
+{
+       return (get_weaponinfo(weaponid)).message;
+}
+
+float W_AmmoItemCode(float wpn)
+{
+       return (get_weaponinfo(wpn)).items & IT_AMMO;
 }