]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/items/item.qh
Merge branch 'master' into Mario/strength_stat_field
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items / item.qh
index 31b8f43cb17fe6041ec7c6155278db7aaad5823c..1a71a217db170904944254ed02ddb615209c5603 100644 (file)
@@ -11,7 +11,7 @@
 #include <server/items.qh>
 #endif
 
-const int IT_UNLIMITED_WEAPON_AMMO             =  BIT(0); // when this bit is set, using a weapon does not reduce ammo. Checkpoints can give this powerup.
+const int IT_UNLIMITED_AMMO                    =  BIT(0); // when this bit is set, using a weapon does not reduce ammo. Checkpoints can give this powerup.
 const int IT_UNLIMITED_SUPERWEAPONS            =  BIT(1); // when this bit is set, superweapons don't expire. Checkpoints can give this powerup.
 
 const int IT_JETPACK                           =  BIT(2); // actual item
@@ -44,23 +44,32 @@ const int IT_SUPERWEAPON                            = BIT(21); // suit
 const int IT_STRENGTH                                  = BIT(22);
 
 // item masks
-const int IT_UNLIMITED_AMMO                    = IT_UNLIMITED_WEAPON_AMMO | IT_UNLIMITED_SUPERWEAPONS;
-const int IT_PICKUPMASK                        = IT_UNLIMITED_AMMO | IT_JETPACK | IT_FUEL_REGEN; // strength and invincible are handled separately
+const int IT_PICKUPMASK                        = IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS | IT_JETPACK | IT_FUEL_REGEN; // strength and invincible are handled separately
 
 #ifdef SVQC
-.float  strength_finished = _STAT(STRENGTH_FINISHED);
-.float  invincible_finished = _STAT(INVINCIBLE_FINISHED);
+.float strength_finished; // NOTE: this field is used only by map entities, it does not directly apply the strength stat
+const .float invincible_finished = _STAT(INVINCIBLE_FINISHED);
+
+#define spawnfunc_body(item) \
+       if (!Item_IsDefinitionAllowed(item)) \
+       { \
+               startitem_failed = true; \
+               delete(this); \
+               return; \
+       } \
+       StartItem(this, item)
 
 #define SPAWNFUNC_ITEM(name, item) \
-    spawnfunc(name) \
+       spawnfunc(name) \
+       { \
+               spawnfunc_body(item); \
+       }
+
+#define SPAWNFUNC_ITEM_COND(name, cond, item1, item2) \
+       spawnfunc(name) \
        { \
-               if (!Item_IsDefinitionAllowed(item)) \
-               { \
-                       startitem_failed = true; \
-                       delete(this); \
-                       return; \
-               } \
-               StartItem(this, item); \
+               entity item = (cond) ? item1 : item2; \
+               spawnfunc_body(item); \
        }
 
 #else
@@ -72,7 +81,8 @@ const int IT_PICKUPMASK                       = IT_UNLIMITED_AMMO | IT_JETPACK | IT_FU
 enum
 {
        ITEM_FLAG_NORMAL = BIT(0), ///< Item is usable during normal gameplay.
-       ITEM_FLAG_MUTATORBLOCKED = BIT(1)
+       ITEM_FLAG_MUTATORBLOCKED = BIT(1),
+       ITEM_FLAG_RESOURCE = BIT(2) ///< Item is is a resource, not a held item.
 };
 
 #define ITEM_HANDLE(signal, ...) __Item_Send_##signal(__VA_ARGS__)