const int IT_PICKUPMASK = IT_UNLIMITED_AMMO | IT_JETPACK | IT_FUEL_REGEN; // strength and invincible are handled separately
#ifdef SVQC
-.float strength_finished = _STAT(STRENGTH_FINISHED);
-.float invincible_finished = _STAT(INVINCIBLE_FINISHED);
+const .float strength_finished = _STAT(STRENGTH_FINISHED);
+const .float invincible_finished = _STAT(INVINCIBLE_FINISHED);
#define spawnfunc_body(item) \
if (!Item_IsDefinitionAllowed(item)) \